If it misbehaves every now and then, the camera tends to frame the action well, often zooming out to emphasise scale
Let’s get the obvious out of the way first. Though there’s plenty of freedom in how you explore it, it’s easy to see why creative director Alx Preston was reluctant to describe Solar Ash as an open-world game. The setting isn’t sprawled out in front of you so much as blasted apart. No vast tracts of land lie ahead, as you gaze out towards a snowy peak in the distance, making mental plans to head there, as per the oft-spoken promise of the genre.