POLY FIGHTER
Fight like a Rogue
Developer/ publisher HeartLoop Games
Format PC
Origin Canada
Release TBA
Different moves have visible elemental debuffs, such as slowing opponents with ice or burning them so they’re gradually losing health
Just when we thought every conceivable genre had been given the Roguelike treatment, along comes Poly Fighter. Here it’s the turn of the traditionally competitive fighting game to fit the format, switching stance to focus on solo play but with more replayable variations than the average arcade or survival mode. Creative director Osama Dorias has had the concept in mind since the Roguelike became a multi-genre venture, he tells us: “I’ve been Googling it for over a decade and just never found one.” Having spent that time at triple-A studios, including WB Montreal and Blizzard, he, along with a “small but mighty” team, decided it was time to take the challenge on for themselves, forming HeartLoop Games last December. Like many who grew up in the ’90s, Dorias’ introduction to fighting games was Street Fighter II in the arcades, although he also has “an insatiable hunger for especially obscure fighting games”, and those influences bleed into Poly Fighter, sometimes in unexpected ways. From the four selectable fighters in the test build, Hiro appears to be your go-to shoto fighter, but it’s actually rushdown-based Adrian whose special resembles a dragon punch. Then you have grappler Zverov, whose beast-transformation ability is inspired by Bloody Roar, while the roster’s low-poly aesthetic recalls other early 3D fighting series.