Bosses are lovingly designed but they aren’t too taxing too defeat.
So you didn’t have ‘pruning the wayward garden of an alien tomb on the edge of black hole, while a sleeping universeeating god may or may not wake up’ on your bucket list? Well, you’re doing it anyway.
The first time you run through The Sarcophagus’ overgrown corridors it plays like any other metroidvania: you explore, upgrade tools, plant things, open new areas, and keep heading deeper, further into the day-glo Moebius-meets-The Grateful-Dead alien world. But just when you think you understand Ultros, it relaunches and becomes a new kind of game.