Runequest |

Shopping Cart -

Your cart is currently empty.
Upgrade to today
for only an extra Cxx.xx

You get:

plus This issue of xxxxxxxxxxx.
plus Instant access to the latest issue of 300+ of our top selling titles.
plus Unlimited access to 25000+ back issues
plus No contract or commitment. If you decide that PocketmagsPlus is not for you, you can cancel your monthly subscription online at any time. Auto-renews at €1099 per month, unless cancelled.
Upgrade Now for €1099 Learn more
This website use cookies and similar technologies to improve the site and to provide customised content and advertising. By using this site, you agree to this use. To learn more, including how to change your cookie settings, please view our Cookie Policy
Pocketmags Digital Magazines
Pocketmags Digital Magazines
   You are currently viewing the European Union version of the site.
Would you like to switch to your local site?
Read anywhere Read anywhere
Ways to pay Pocketmags Payment Types
Trusted site
At Pocketmags you get
Secure Billing
Great Offers
Web & App Reader
Gifting Options
Loyalty Points


Greg Stafford turned his teenage spiritual soul-searching into a remarkable fantasy world. When he found Steve Perrin, the result was a D&D-rivalling RPG that would change roleplaying forever


“I was a troubled youth, frankly, trying to fix myself through any means.” As a teenager growing up in the mid-sixties, Greg Stafford turned to classic tales of gods and legends to discover the answers he sought.

“First I read books of stories, then books about the stories – and then the books I found in the footnotes of books about books of stories,” he says. “I pushed myself into adventures, some of them absolutely wonderful – being a hippy at age 18 to 20 was a very colourful and mind-bending experience. Some stuff was crazy, some dangerous, some stupid – okay, a lot stupid, some suicidal. But all of it was a search and, when I discovered people experimenting with magical and spiritual stuff, I dove in headfirst.”

As his fascination with mythology deepened, Stafford began writing his own stories to help him better comprehend his increasingly spiritual outlook. In 1966, while a freshman at Beloit College in Wisconsin, he spontaneously penned – “out of nothing” – a singlepage excerpt from a lifeboat’s log. It was followed by a fragment of a short story about a hero named Snodal arriving on the continent of Altinela. This grew into a longer story, charting the region of Fronela. From the pieces, a new world had been formed.

“One beautiful afternoon chatting with friends I looked out into space and thought of Glorantha – actually called Acos at that time – and the whole world opened up before me, a huge and wide vista without a lot of detail but vast breadth and depth,” Stafford recalls. “I was struck with awe and knew I’d be writing more about the place.”

The world of Glorantha would pass through its first age while Stafford was still at college, as he continued to write. A second age coincided with his later employment and recovery from hepatitis. The universe was evolving, but in private; it would be several years before the setting first appeared in print, in sci-fi, horror and fantasy fanzine Space and Time, which published some of Stafford’s earliest fiction. A letter of rejection for another short story would spur the writer to become a designer, eventually deciding to set a planned fantasy board game in Glorantha. Stafford would ultimately release 1975’s White Bear and Red Moon himself under the newly-founded Chaosium label after struggling to find a publisher willing to take on the project.

Purchase options below
Find the complete article and many more in this issue of Tabletop Gaming - July 2018 (#20)
If you own the issue, Login to read the full article now.
Single Issue - July 2018 (#20)
Or 699 points
Getting free sample issues is easy, but we need to add it to an account to read, so please follow the instructions to read your free issue today.
Email Address
Annual Digital Subscription
Only € 5.83 per issue
Or 6999 points
6 Month Digital Subscription
Only € 5.66 per issue
Or 3399 points

View Issues

About Tabletop Gaming

Magic: The Gathering 25th Anniversary Special: In a massive 10-page celebration of the world’s biggest card game, designers, artists and fans tell us why Magic remains so enchanting a quarter-century on – including a look back on the game’s origins by creator Richard Garfield, an interview with head designer Mark Rosewater about his lifelong love of the game and Magic memories from famous fans, artists and pros. RuneQuest: As the fantasy icon returns this summer, creators Steve Perrin and Greg Stafford tell us how they changed roleplaying forever with their revolutionary RPG set in a world of gods and myths. Plus, we give our thoughts on the latest edition, Roleplaying in Glorantha! Champions of the Galaxy: Tom Filsinger has been devising storylines, characters and mechanics for his ambitious dice-based wrestling game for over 30 years. He looks back on his time with the game, reveals its beginnings, and considers how his outlook and his process as a designer has changed over the years. Ogre: Legendary designer Steve Jackson revisits his influential 1977 wargame that put players in the seat of an unstoppable monster tank. CIA Games Declassified: We play the previously top-secret board and card games created by the US intelligence agency to train its agents, and reveal how you can try them for yourself at home. Capstone Games: Clay Ross discusses the rise in popularity of complex games and his work to resurrect some of the tabletop’s heavyweights. Reviewed: Century: Eastern Wonders A Song of Ice and Fire: Tabletop Miniatures Game Dungeons & Dragons: Mordenkainen's Tome of Foes The Mind Decrypto Kero History of the World Imaginarium Shards of Infinity Space Base Big Trouble in Little China: The Game Fantastiqa: Rival Realms Drop It Fae Plus much, much more!