Vous consultez actuellement le France version du site.
Voulez-vous passer à votre site local ?
10 TEMPS DE LECTURE MIN

NOTCH

DESIGN-DRIVEN VIRTUAL PRODUCTION WITH NOTCH

Learn how to design a virtual environment for an LED stage

V irtual production utilises real-time graphics to capture a blend of virtual and physical environments live in-camera. Used by the events, broadcast and film industries, these technologies and techniques create immersive experiences that blend performers, presenters, actors and products inside photorealistic or imaginative virtual worlds.

3D designers are often faced with the challenge of working within the limitations of existing live-action footage or having to pre-empt any number of variables when producing content for use in live broadcasts. There’s a tricky balance to be maintained when blending the real and virtual worlds. While virtual production opens the door for creative decisions to be made on set and in the moment, creating a good experience for performers and the wider production team involves preparation and design thinking from the early stages.

Virtual production includes AR, MR and XR techniques and is created using either a greenscreen or an LED stage. Working as a real-time designer on a virtual production requires a solid understanding of the technical requirements and limitations of the process. In this tutorial, we’re going to walk you through the process of designing a virtual environment for an LED stage. We’ll cover the practical considerations you’ll need to make and how to create a comprehensive pre-visualisation that will set you up for on-site success. We’ll look at how using front and back plates add depth, and how to optimise your virtual environment to run in real time.

We’ll also look at tips and techniques for working in a studio environment, including Notch’s Network Editing feature which enables designers to make changes remotely.

DOWNLOAD YOUR RESOURCES

For all the assets you need go to http://bit.ly/3Dworld-fashion

 NOTCH 

AUTHOR

Notch is the graphics creation tool for interactive performance, realtime rendering and high-quality path tracing – all in one, for all screens and stages. notch.one

Débloquez cet article et bien plus encore avec
Vous pouvez en profiter :
Découvrez l'intégralité de cette édition
Accès instantané à plus de 600 titres
Des milliers d'anciens numéros
Pas de contrat ni d'engagement
Essayer pour €1.09
S'ABONNER
30 jours d'accès, puis seulement €11,99 / mois. Résiliation à tout moment. Nouveaux abonnés uniquement.


En savoir plus
Pocketmags Plus
Pocketmags Plus

Cet article est tiré de...


View Issues
3D World
May 2021
VOIR EN MAGASIN

Autres articles dans ce numéro


WELCOME
WELCOME
COVER ARTIST Diana David SOFTWARE Blender, Photoshop While
ARTIST SHOWCASE
MEMORIES OF AUSTRALIA
ARTISTS Andrew Svanberg Hamilton SOFTWARE RealityCapture, Maya, Photoshop,
Technique focus
Incredible 3D artists take us behind their artwork
Technique focus
Incredible 3D artists take us behind their art work
FEATURES
THE FASHION SHOW
Explore the world of 3D fashion and discover how cutting-edge tools and software are on the cusp of revolutionising the industry
THERE BE DRAGONS
3D World takes a look at the creative choices guiding Disney Animation in bringing Raya And The Last Dragon to the screen
THE PIPELINE
UTILISE LIGHTING TO ENHANCE YOUR CHARACTER RENDERS
Learn how to illuminate your scene in Blender and make your characters stand out
GENERATE A REALISTIC SANDY TERRAIN IN HOUDINI
Learn how to make natural-looking sand elements using heightfield tools and the Vellum Grain Solver
WORK WITH BASIC POLYGON TOOLS IN BLENDER
There are certainly a wide range of modelling tools available in Blender, but a great place to start is with honing your good old-fashioned polygonal modelling skills
ARTIST Q&A
HOW DO I CREATE A CUSTOM AOV IN REDSHIFT FOR C4D?
GET IN TOUCH Mike Griggs Mike Griggs is
WHAT’S THE DIFFERENCE BETWEEN DYNAMESH AND SCULPTRIS PRO MODE?
Glen Southern replies You will find that both
IS THERE A WAY TO PREVENT MAYA CRASHING?
Crashes are part of our everyday lives, but
HOW CAN I CREATE A CLOTH SIMULATION IN BLENDER?
Pietro Chiovaro replies I will demonstrate a simple
THE HUB
Mind over matter
3D World journeys into uncharted territory with Blue Zoo and their new VR short film, The Beast
Challenges in procedural architecture
Matthias Buehler, founder of 3D urban environment specialists vrbn solutions, delivers his expert advice on managing procedural modelling projects
Sam Passmore
We chat to Fire Without Smoke’s creative director about working on a range of exciting projects, including the trailer for Watch Dogs: Legion
VFX compositing lecturer
Discover the typical daily routine of Klaudija Cermak, who trains the next generation of industry talent at Escape Studios
DEVELOPING FUTURE-FACING SKILLS
Klaudija Cermak tells us how she’s seen the VFX industry change and gives her advice on how budding artists can prepare for a better future
The immersive power of the web
James Burrows, technical director at Immersive Studios, on understanding the rise in bespoke web platforms
REVIEWS
ZBrush 2021.5
©Pixologic CURVE HELPER Placing pipes and ropes
Chat
X
Support Pocketmags