Words by Matt Jarvis
Laser pistol shots fly overhead and sink into the thick metal walls behind us as a squad of security oficers opens a barrage of gunfire. One of our mercenaries, Francesco Selvaggio – better known as ‘The Devil’ – steps forward and lets loose a jet of fire from his flamethrower at the incoming foes, burning two to a crisp before they have the chance to react. It’s not enough; the burned baddies are replaced by two more anonymous goons just as hell-bent on taking us down. In the corner, a floating robot attempts once again to crack the password for the only door to safety by hacking into a terminal. It fails, losing precious time as it starts again. A lab technician wielding a knife begins to sprint from the end of the corridor towards our trapped group. As they approach, our last companion sheathes his sword and desperately opens a nearby crate, frantically digging in search of a weapon to hold off the attackers. Suddenly, there’s a huge bang. The crate has exploded, shrapnel ripping through our ally. “Booby trap,” grins our game master.
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Issue 12 Oct/Nov '17
 
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