Designer Daniele Tascini is best known for 2012’s Tzolk’in. The Mayan Calendar, a complex, strategic game that used interlocking plastic gears to represent the passing of the seasons. Now he’s returned with another release that combines rich, brain-burning gameplay with impressive physical bits, and it sees him diving once again into ancient Mesoamerican history.
Teotihuacan: City of Gods casts players as citizens of an ancient shrine-city in what’s now present-day Mexico. It challenges you and your opponents to advance your social standing by hoarding goods, constructing buildings and demonstrating your devotion to the gods. As you play you’ll dispatch workers, represented by chunky coloured dice, to quarries, lumberyards and gold mines, and along the way you’ll help to build and lavishly decorate the city’s central pyramid – a three-dimensional structure that grows over the course of the game as players contribute to its development.