CREATE AN AMAZING SCIENCE-FICTION CONCEPT ILLUSTRATION
GRAVITY SKETCH VR | CINEMA 4D | OCTANE RENDER | PHOTOSHOP
Sebastien Hue details step by step how to build a sci-fi 3D scene as a guide for a 2D concept illustration
The pipeline
Practical tips and tutorials from pro artists to improve your CG skills
DOWNLOAD YOUR RESOURCES For all the assets you need go to http://bit.ly/3Dworld-concept
This tutorial will cover the pipeline used to create this science fiction concept illustration from scratch, for an early stage project or pre-production research for a film or game. It starts from a 3D vehicle rough sketch done in VR, through to a final key art concept illustration in Photoshop.The purpose is to show how 3D can help speed up the process of creation, and adds flexibility to your workflow in terms of framing, composition and lighting of the scene, without delving too far into heavy, detailed sculpts and models.
Since the final goal is to provide a still 2D work as a proof of concept or concept illustration, and the time frame is often short, it is not possible to spend too many hours or days modelling assets that would be treated separately at a later stage by a concept artist, prop designer and a proper 3D modeller. It is important to consider the scene as a whole for a general idea of the frame and not to pay too much attention to the composition of each element, even though there should be a certain artistic direction to follow with a given brief.
AUTHOR Sebastien Hue
Sebastien is a concept illustrator based in Paris, France. Self-taught, he became professional in 2013 and found his way among many international clients in the entertainment industry, and has provided several live masterclasses for Adobe and View Conference. www.shue-digital.com
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START IN GRAVITY SKETCH
Most of the time, as a concept artist, you would start sketching and drawing some vehicle ideas on paper or a 2D program. The strength of VR and Gravity Sketch is to experiment directly in a 3D space like I did with this vehicle. Working with symmetry, you have great flexibility in changing your brush strokes to flesh out your ideas, and you can view your work from every perspective.