3DS MAX | UNREAL ENGINE 4
OPTIMISE GAME ASSETS FOR UNREAL ENGINE
Learn how to optimise asset art content for Unreal Engine 4 while maintaining visual quality in your work
WW2 KNIFE You can download the assets for this tutorial at:
https://bit.ly/3Dworld-gnome
In today’s generation of video games, the visual fidelity and graphics are advancing to almost complete levels of realism. As we are crossing over to current-generation consoles such as the PlayStation 5 and Xbox Series X / S, it’s more important now than ever to make sure that not only are the visuals as good as they can be, but that a game can be performant on both last-gen and current-generation platforms.
To do this, it’s extremely important to optimise your art content to allow performant playability on both. In this tutorial, we are going to cover industryproven methods of optimising the art content you create for video games, making sure we maintain visual quality while keeping the content as performant as possible. This includes methods such as LOD ‘level of detail’ models, manual collision, manual lightmap UVs and the importance of overlapping UVs, which allows for you to maintain high-quality pixel fidelity at much lower texture resolutions. We are also going to cover how to import art content in Unreal Engine 4 along with packing your Roughness, Metalness and AO maps. This will allow us to also save on texture memory, which is very important for current-gen games.
We will import the final content into Unreal Engine 4, while making sure we are importing lightmap UVs, collision models, LOD models along with setting everything up in engine.