over the years, the number of renderers available on the
O market has steadily grown.
This makes the process of choosing the right one more complex than you might imagine.
There’s been an increasing demand for GPU renderers to power real-time interactive experiences, and many now support both CPU and GPU rendering. Both approaches have their pros and cons. CPUs are slower to render but can handle a lot of data, whereas GPUs are quicker but can’t handle as much data. The next question is whether you want it to be biased or unbiased. Biased renderers focus on delivering top results at the cost of accuracy, while unbiased focuses on accuracy and realism, but at the cost of longer render times.
We explore the latest software and hardware tools to see if they are worth your time or money