Dome Keeper
The Management likes to think the monsters in the LXF dungeon are incentivisation multipliers. Jon Bailes is too busy mining a way out to argue.
Every respectable dome needs a double laser.
SPECS
Minimum OS: 64-bit CPU: 2.5GHz 64-bit Mem: 512MB HDD: 500MB GPU: OpenGL 3.3+
People who live in glass houses shouldn’t throw stones. No, they need farmore firepower than that. At least, that’s the case in Dome Keeper, where tides of vengeful monsters assault your all-too-breakable transparent sanctuary, and bulking up your laser defences is the only way to stay intact. Mercifully, the soil beneath your feet harbours pockets of raw materials, which you can use to strengthen your hardware.
Dome Keeper’s roguelike routine is as beautifully simple as that: carve out chunks of soil during quiet moments, which last around a minute, then ascend home with what you find and repel the next assault. The reasons for your predicament are similarly simple, outlined in a tiny intro that sees your glass spacecraft smash down on an alien landscape, squidging one of the locals. Now its kin are hell-bent on shattering the killer snow globe, which sinks you into a suffocating loop.
It’s suffocating because Dome Keeper is so tight and relentless, like the day-night cycle of Minecraft vacuumpacked into a single inescapable space. Your dome dweller, a smudge of pixel art, jet-packs around with worker bee urgency, knocking against blocks with a drill until they crumble. You just direct them towards a block for the drill to do its job. Some of the soft rock surrenders instantly, some requires a few stabs. With luck, the tunnels you carve lead to iron deposits, which you attach to wires with a tap of a button then drag back to base.