By releasing the project, Nordhagen hopes to inspire others to build their own niche museums of individual videogame mechanics. As for himself, the developer harbours ambitions to establish both hacking and fishing minigame collections at some point. “Fishing is the most requested one by far, but that’s a lot to bite off,” he says, his face betraying no hint that the snappy pun is intentional. “There are a lot of different fishing games, they have very different interfaces and stuff, and a lot of them are 3D. So there’s a lot more time, effort and potentially money that would go into a museum like that than lockpicking.”