Post Script
A test of character
Era-appropriate events crop up regularly in the campaign. They’re fun, but their effects are rarely particularly impactful
Humankind makes several blunders in its push to conquer Civilization, but perhaps its biggest mistake is targeting the wrong opponent. Amplitude is so focused on fighting Firaxis that the studio fails to notice Paradox Interactive slipping into the tent, dagger glinting in the candlelight.
Amplitude’s game deals in broad abstractions at a time when strategy gaming is pushing toward the exact opposite, all thanks to Paradox’s Crusader Kings series. These medieval grand strategies see you don the role not of a state or nation, but the head of a dynasty: an individual character in a world populated with other characters. You could be anyone from the Duke Of Lancaster to the Pope, but the point is that you’re someone, a person with their own quirks and flaws and secrets, and nearly all of your interactions in the world happen at a personal level.