Just two programs were needed to make my battery artwork: the CAD software Fusion 360 and Unreal Engine 5. For this tutorial, I’ll give you a brief overview of how I created all the models for my scene using Fusion 360, but the real highlight is the process I followed in Unreal Engine, which is where much of the important work happens.
We’ll begin by importing all of our assets into Unreal Engine and constructing a basic scene that will be comfortable to work with. After that, we’ll continue with creating all the necessary materials for our models.