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Although the quality is nowhere near the level we can achieve since the introduction of Arnold renderer, Maya’s hardware rendering was always easy to use. It wasn’t bloated with overcomplicated sliders and attributes so you could usually achieve a half-decent render without too much of a headache. What you saw in the viewport was pretty much what you got, but you had to wait to see all the fancy lighting and shading that was added during the rendering process. Even something as simple as changing the colour of the background was straightforward. All you needed to do was adjust the camera’s Background Colour attribute under the Environment settings. Unfortunately, this isn’t the case with Arnold.