Fan art special edition
SCULPTING I started sculpting with DynaMesh, producing a rough sculpt. ZRemesher was then used for the clothes to make nice and clean topology. Next, I used the ZModeler brush to develop more sculptural detail. The symbols were made in Photoshop and imported into ZBrush for alpha masking. I created a basic alpha mask of that symbol on Append, used Extract to make it a 3D shape, and then used Live Boolean to create an inner cut of the metal forehead piece. I used Sculptris Pro for the hair details.