Edge  |  April 2016
DARK SOULS III
Even from a distance, he is unmistakable. We turn into a corridor and hear his repetitive, metallic clank. We see his sprawling grey mane and, below that, a burly, hairless torso. This near-final build of Dark Souls III has just arrived in Bandai Namco’s UK office, and we are the first to play it. The PR rep looking over our shoulder gasps. We just about keep our cool. We approach Andre the blacksmith and his west country lilt is every bit as calming, yet motivating, as it was in 2011’s Dark Souls. “Prithee, be careful,”
he ooh-arrs when our business is done. “Wouldn’t want to see m’work squandered.” For you, Andre, anything.
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Articles in this issue
Below is a selection of articles in Edge April 2016.