Post Script
Q+A: Iain Myers-Smith (senior producer) and Martin Cirulis (lead writer)
Fleets persist across missions. It helps you develop attachment to units, but can make the start of some missions difficult
Blackbird Interactive argues that Homeworld 3’s technology has enabled it to realise the full vision intended for the previous games. Nonetheless, given the time elapsed between instalments – even considering 2015’s remasters of Homeworld and Homeworld 2, and 2016’s prequel, Deserts Of Kharak – it is difficult to shake the sense of trepidation. Senior producer Iain Myers-Smith and lead writer Martin Cirulis outline the opportunities and perils of bringing back a revered RTS after 20 years.