Post Script
Continuity error: the trouble with trying to build on a story with a natural ending (contains spoilers)
One of the game’s most effective (and moving) moments happens when Senua is afforded a rare moment of respite
Reviewing Hellblade: Senua’s Sacrifice in E310, we concluded that “what was intended as a thoughtful depiction of a terrible mental illness has ended up casting it as something of an asset: a helpful superpower that can give you the strength to soldier on through the darkness, so long as you can put up with the odd breakdown here and there.”
Ninja Theory has, for the most part, avoided repeating that mistake (though it has fallen into the same trap of using its protagonist’s psychosis as visual set dressing for stale puzzle designs). But if, as we suggested, that focus on Senua’s condition was such that the studio had failed to build much of a game around it, at least Senua’s Sacrifice had a clear vision for the story it wanted to tell. The same cannot be said for what feels less Senua’s Saga than A Saga That Happens To Feature Senua.