6 MIN READ TIME

Blue Prince

A s far and wide as the Roguelike doctrine has spread in recent years, it mostly only infiltrates games that revolve around conflict. That’s not the case here. Imagine choosing your route in Hades, but rather than merely determining your next victory reward, that selection is everything. Each time you stand before a door in Blue Prince’s impossible mansion and choose which room will appear behind it, the tenor of your run alters. As that door opens, others close, at least for the moment, while yet more spring into existence.

Playing Blue Prince, the Roguelike we’re reminded of most isn’t Hades but Spelunky. A slow-burn firstperson puzzle adventure has few obvious features in common with Mossmouth’s platformer, but there’s shared ground in the impact of choices, and how attempts end abruptly but with a lingering sense of possibility. In Blue Prince, as in Spelunky, there’s always something you want to test next, RNG permitting. With the option to ‘save and continue’ or ‘save and quit’ after each foray, we’re compelled towards the former even when we don’t have time for another 30-minute-plus tour and know we can’t save mid-run.

As for your aim here, it’s deceptively simple: to locate the secret 46th room in a mansion that’s five rooms wide and nine deep. You’re heir to your great-uncle, but only when you enter that final room will the place be yours to keep. At the beginning of an in-game day, the house consists of an entrance hall and an antechamber at the far end, the gateway to your prize – the space between ready to be filled with your choices. Approach any door in the entrance hall and you randomly ‘draw’ three rooms, from which you’ll ‘draft’ one that instantly becomes real, if only for the day.

Unlock this article and much more with
You can enjoy:
Enjoy this edition in full
Instant access to 600+ titles
Thousands of back issues
No contract or commitment
Try for 99c
SUBSCRIBE NOW
30 day trial, then just $9.99 / month. Cancel anytime. New subscribers only.


Learn more
Pocketmags Plus
Pocketmags Plus

This article is from...


View Issues
Edge
June 2025
VIEW IN STORE

Other Articles in this Issue


EDGE
Let’s just make the computer handle it. No, not like that
Some technology trends emerge, make an awful lot
EDGE
EDITORIAL Tony Mott editorial director Alex
Knowledge
Pending resolution
The demise of Monolith Productions highlights a rising threat – both real and imagined – of gameplay patents
People versus the machine
This year’s GDC focused on human solutions, boutique development, and the state of AI
Donkey throng
Asses.masses is a seven-hour game played by an audience of hundreds
CAN YOU DIG IT?
An invitation to burrow deep and face your fears
Soundbytes
Game commentary in snack-sized mouthfuls
ARCADE WATCH
Keeping an eye on the coin-op gaming scene
THIS MONTH ON EDGE
Some of the other things on our minds when we weren’t doing everything else
Dispatches
DISPATCHES JUNE
Dialogue Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com . Our letter of the month wins an exclusive Edge T-shirt
Trigger Happy
Shoot first, ask questions later
The Outer Limits
Journeys to the farthest reaches of interactive entertainment
European unions
By chance rather than design, Hype this month
Hype
FBC: FIREBREAK
Can Remedy go multiplayer without losing Control?
BLADES OF FIRE
MercurySteam forges ahead with a steely fantasy adventure
PATHOLOGIC 3
Terminus Est
STEEL HUNTERS
Replacing tanks and warships with the joy of mechs
NINJA GAIDEN: RAGEBOUND
Dotemu’s spinoff goes back, sideways and somewhere new
CONSUME ME
WarioWare meets diet culture in IGF’s Grand Prize winner
ROUNDUP
MARIO KART WORLD Developer/publisher Nintendo Format Switch
Features
NEW DAWN
A trip to silent Hill reinvigorated Bloober Team the Polish horror studio is ready for its homecoming
Q + A : MACIEJ ANTOSIEWICZ HEAD OF CINEMATIC S AND MOTION CAPTURE
F rom the outside, Maciej Antosiewicz ’s domain
PERFECT PITCH
Sifu’s developer moves the goalposts with Rematch
RICHARD GARFIELD
The creator of Magic: The Gathering on card games, videogames and gameshows
THE MAKING OF . . .AMNESIA: THE BUNKER
How a gun, a generator and a pocket watch cranked up Frictional’s horror
SANTA RAGIONE
An Italian studio’s quest to insert unusual stories in unexpected places
Nothing new under the sun?
Are the rules of 3D action adventure games now set in stone? Play Assassin’s Creed Shadows , South Of Midnight or The First Berserker: Khazan , and you may come away with that impression. Shadows turns out to be a pleasant surprise overall, thriving as an open-world game in a way that wasn’t apparent in E 408’s hands-on test. If its moveset being split between two characters gives you different ways to approach its missions, however, the ways in which you fight or sneak largely follow well-trodden paths.
Half-Life: Alyx
Back to City 17 for Half-Life 2: Episode 3 by another name
Call Of Duty: Black Ops 6
progress report on the games we just can’t quit
Play
Assassin’s Creed: Shadows
A ssassin’s Creed: Shadows ’ dispiritingly long, non-interactive
Post Script
Diversity and exclusion?
Atomfall
The jay is a beautiful, rather spooky bird,
Post Script
The delicious apocalypse
Post Script
The key ingredient for greatness: is it a mystery?
South Of Midnight
With a raging hurricane ripping a house from
The First Berserker: Khazan
W e spot the pressure pad on the
Promise Mascot Agency
W ho would have thought running a mascot
Commandos: Origins
The 1913 book Little Wars contains a wonderful
FragPunk
At the beginning of each round of FragPunk
Despelote
Your instinct might be to look up the
Play
“Sí, se puede” (literally ‘Yes, it can
Sonokuni
While the majority of the game is viewed
Koira
K oira is the story of two creatures
ADVERTISEMENT
Chillout games
Chilloutgames.co.uk
PC SPECIALIST
www.pcspecialist.co.uk
GO COMPARE
LOVE PAPER
www.lovepaper.org
KNOWLEDGE
bit.ly/knowledgenewsletter
EDGE
www.magazinesdirect.com/edg
EDGE
MAGAZINES DIRECT
magazinesdirect.com
DEVELOP CONFERENCE
WWW.DEVELOPCONFERENCE.COM
MAGAZINES DIRECT
www.magazinesdirect.co.uk/RET/DH44E
EDGE
EDGE
EDGE
EDGE
Chat
X
Pocketmags Support