Videogames are uniquely able to not just conjure up challenging situations, but to place us at the very heart of them and task us with figuring out the best way to respond. What if you were charged with heading up a space programme for a country’s dimmest and worst? Or you were a witch, condemned to a centurieslong exile? How about piloting a mech against enemies the size of tower blocks? Or negotiating the last days of secondary school – and possibly the world?