Humankind
Human kind. Bear ferocious. Egyptian chariot terrifying.
An historical 4X game, where have we seen this before?
© AMPLITUDE STUDIOS
YOU CAN’T WRITE about historical 4X games without mentioning Civilization, and yes, Humankind is, on the surface, a bit like Civilization. There’s a hex grid you can hide, you start in the stone age, and given half a chance, your neighbor will move its tanks into your capital even though you’ve been trading resources amicably for years.
One major difference, though, is that there’s only one way to win a game of Humankind. Another is that it’s a race. Humankind differs from Civilization in that you don’t play as the same culture all the way through (unless you want to), but pick and choose from available societies depending on what your aims are in the next era. So a good solid foundation in food and population growth in the Ancient era as the Harappans (who get foodgrowing bonuses) can see you pivot to industrial expansionism in the Classical era as you become the Maya.