Ocean has a long history with Nintendo’s rock-hard platform game. Back in its arcade clone phase, there was the unsubtle homage Kong, coded by Paul Owens and released to a generally positive reception. A year later, Jonathan Smith and Nigel Alderton combined to create a sequel, Kong Strikes Back, that manages to cheekily ape both Donkey Kong and Mr Do’s Wild Ride. Strangely, in 1986, Ocean decided it was time to put out an official version of the Nintendo classic, handing development duties to Sentient Software (Spectrum and MSX) and Arcana Software (Amstrad CPC and C64). Both teams did a competent job, especially on the Amstrad CPC, but the appearance of this conversion from a six-year-old arcade machine didn’t exactly excite the press at the time. As many reviewers noted, why would you shell out nine pounds for the official conversion when we’d played so many cheaper clones over the years?