Super Pac-Man
WHY USE KEYS WHEN YOU HAVE A MOUTH?
» ARCADE » 1982 » NAMCO A smash-hit game can be a blessing and a curse for a developer.
The money and the fame that it brings is usually welcome, and any follow-up will have a guaranteed audience – but creating that follow-up can be a tricky endeavour. A developer first has to understand why the game was such a success, and then find a way to change the formula enough to make something fresh without removing the initial appeal. Namco managed to do that for Galaxian with Galaga, but Super Pac-Man is a great example of what happens when the appeal of the original game is misunderstood.