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THE EVOLUTION OF Disnep's Illusion Games

SEGA AND DISNEY’S CASTLE OF ILLUSION WAS A LANDMARK TITLE FOR THE MEGA DRIVE, AND IT INSPIRED A NUMBER OF SEQUELS. CREATIVES STEPHAN BUTLER, ARA SHIRINIAN AND AJ GRAND-SCRUTTON EXPLAIN HOW THE ILLUSION SERIES EVOLVED Words By Rory Milne

Unusually for an early Nineties console title, Castle Of Illusion Starring Mickey Mouse required not just one but three teams. Sega Of Japan was responsible for designing and coding the game, but just as importantly the project was directed by its sister company Sega Of America with regular input from Stephan Butler at Walt Disney, as the former Disney creative points out. “I was the producer on the Disney side,” Stephan explains. “I worked with Sega’s producer Jim Huether, primarily up at Sega Of America. Disney wasn’t directly involved with Sega Of Japan, but all three of our groups became close as we worked through the design elements and got the game to the point where it adhered to Disney’s standards.”

» [Mega Drive] For their time, the whimsical challenges depicted in Castle Of Illusion look stunning.
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Retro Gamer
Issue 253
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