Matt Jarvis
Bruno Sautter and Ludovic Roudy began working on what would eventually become The 7th Continent in the spring of 2013, but the game’s full story stretches back decades – even further than the 20 years the co-designers have been collaborating – bedding its roots in childhoods spent reading Fighting Fantasy gamebooks, playing old-school RPGs and exploring computer adventure-puzzler Myst. “We are children of the board game and video game worlds”, Sautter says. “We’ve played almost everything – not every game, but every type of game. So we’ve come through Magic: The Gathering, we went to video games and very diTherent video games; so from Might & Magic or, back in the day, old RPG games, Baldur’s Gate and stuff like that. We’ve been through roleplaying games, card games, wargames etc etc., so we have a culture of all those aspects and we try to take from them what was needed for our whole purpose.”