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Pocketmags Digital Magazines
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Wrong as it may be, there’s little more exhilarating than successfully lying and bluflng your way through a social deception game, convincing your companions you’re on their side and to be trusted, only to reveal your hidden identity or sabotage their win at the last moment. A number of games we’ve looked at this month play with the idea of fibbing to your friends in diTherent and interesting ways. In Saltlands, allegiances are fluid, with players working together or apart as necessary to survive the arid wasteland. As in so many social deduction games, both Werewords and The C hameleon make words your weapons, as the zoological liars try to mislead or blend in, respectively. In Secrets you may not even be aware which side you’re on until it’s too late and, as in Brutal Kingdom, you must try and use what little knowledge you may have to work out the plans of those around you. Of course, lying isn’t just about deceiving, and it’s not always a bad thing – Starfinder, as with any RPG, is all about becoming someone you’re not and living out exciting and fulfilling adventures in another universe with your close friends around you. Actually, couldn’t that be said for nearly all tabletop games?

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About Tabletop Gaming

Cover feature: Starfinder: We have an exclusive chat with creative director James Sutter about the huge sci-fi sequel to massively popular fantasy RPG Pathfinder. Featuring exclusive artwork from the upcoming game. Awe of the Ring: As Middle-earth prepares to turn 80, we speak to influential and renowned creators of board games based on The Lord of the Rings and The Hobbit. UK Games Expo 2017: Picture Special: The unmissable sights and games from the UK’s biggest gaming show. Swords, Sex & Sci-fi: Legendary RPG designer and R. Talsorian founder Mike Pondsmith and his son Cody speak exclusively to us about the legacy of revolutionary game Cyberpunk and their upcoming tabletop adaptation of lauded fantasy video game The Witcher. What War Is Good For: Fans and publishers of miniature wargaming titles tell us how battling on the tabletop has fostered a strong sense of community. Playing With Yourself: Creators of single-player-only games tell us why gaming alone can be just as rewarding. How Analogue Gaming Went Digital: We take a close look at the rise of digital apps in the tabletop world. Rediscovering the Disc: In celebration of next year’s 20th anniversary of Discworld, the creators look back on one of the more unique entries in the genre. The Making of: Hunt a Killer, which uses a subscription box-like format to deliver a mystery game to players over the course of several months. Painting guide: We tackle the eighth edition of Warhammer 40,000. Ten of the Best: Word Games (That aren’t Scrabble). Introduction to: Forbidden Island and its sequel, Forbidden Desert – the kid-friendly Pandemic follow-up. Columns: With Bruno Faidutti, Jeff Tidball, Holly Gramazio and Doctors Paul Wake and Sam Illingworth Played: The latest reviews and exclusive interviews including: Starfinder, Sub Terra and Warhammer 40,000.