SOFTWARE: SUBSTANCE DESIGNER
HOW CAN I CREATE A TILE MATERIAL USING SUBSTANCE DESIGNER?
Jack Horn, New York
Pietro Chiovaro replies
I will show you a simplified version of my tile material. I selected the Physically Based (Metallic/Roughness) Graph Template and deleted the Metallic output since it isn’t necessary for this substance.
We can start the creation of this material by adding these nodes from the Substance Designer library: the Brick Generator pattern (the main node that will help us to define the shape of the tiles), the BnW Spots 3, BnW Spots 1 and two Cells 2 noises, the Normal filter, five Levels filters, two Blur filters, three Blend filters, a Warp, an Invert Grayscale filter and last but not the least the Gradient Map filter.