CINEMA 4D R23 | QUIXEL BRIDGE | ARNOLD RENDERER | PHOTOSHOP
CREATE STRIKING STYLISED SCENES WITH TOON SHADING
Amir Zand takes you through a simplified way to set up your scene and texture your geometries with toon materials
The pipeline
Practical tips and tutorials from pro artists to improve your CG skills
Coming from a stylised illustration/painting background with an appreciation for retro sci-fi, manga and comic art, I am always looking for a way to achieve those aesthetics through 3D, breaking away from the realism that usually sets the bar for the way we use these software, with a fresh approach that can be in sync with my own personal taste and the way I actually used to paint and sketch.
There are many ways to create and develop toon shaders and a variety of different styles to explore, and sometimes it can appear complex, but in this quick step by step I will take you through a simplified process that I used to create my piece ‘Break Time’.
I will cover setting up the scene, creating toon material and texturing geometries using the Arnold Renderer Toon shading system in order to create a stylised 3D scene. After creating the scene I use Photoshop for post-pro to push the image even further.