GB
  
You are currently viewing the United Kingdom version of the site.
Would you like to switch to your local site?
11 MIN READ TIME
MAYA | PHOTOSHOP | ZBRUSH | MUDBOX | MARVELOUS DESIGNER | ARNOLD

REMASTER A FEMALE FANTASY CHARACTER

Arno Schmitz demonstrates how to upgrade an older character render to a standard worthy of a next-gen video game

DOWNLOAD YOUR RESOURCES For all the assets you need go to http://bit.ly/3Dworld-291

AUTHOR

FOLLOW THE VIDEO

CLERIC This character has been remastered to look modern while still respecting the original intent

http://bit.ly/3Dworld-291

Since my years as a student I have had a preference for the fantasy genre, so my early creations were in this style. The cleric was one of my first characters, and I decided that she deserved the same high-end game/cinematic treatment as my other recent works. Therefore, the goal of this project was to remaster this character, to enable her to stand side by side with my latest creations.

Arno Schmitz is the lead character artist at Guerrilla Games where he has worked on titles such as Horizon Forbidden West, Horizon Zero Dawn and Killzone Shadow Fall. www.artstation.com/Arno 

Follow along the remaster journey of this character, in which I demonstrate the most relevant artistic and technical points for taking a creation of your own to the next level. If you decide to follow along but use a concept that is not your own, be sure to credit the original artist. The remastering process itself will be discussed in detail during this step-by-step guide, but all improvements made can be boiled down into two main camps: technical and artistic.

Regarding technical improvements, you need to consider factors such as porting all textures and materials to work with today’s workflows – such as physically based rendering, detail textures and layered shaders. You also need to allow yourself to use higher polygon counts for more detail fidelity.

DOWNLOAD YOUR RESOURCES For all the assets you need go to http://bit.ly/3Dworld-291

For the artistic improvements, we focus a lot on material expression. Make sure all the materials in the costume read like the intended material; this should already be obvious on a greyscale rendered sculpt. Texturing will enhance the material characteristics even further, bringing the surfaces closer to their real-world reference. In order to bring the costume of the old model to current quality standards, we will rework and update it using Marvelous Designer and ZBrush sculpting techniques. Besides material expression the face will get a lot of attention, too.

This asset is completely rebuilt using modern techniques while still respecting the spirit of the original design. The technical specifications for this character are a match to my previously made fantasy character. This will ensure the characters will work in harmony if they ever get used in the same scene. That means very clean and detailed game meshes that still use normal maps. Many 4K textures are used to texture the main elements of the character. XGen is chosen in favour of hair cards since this method looks more realistic and is consistent with the other work in my portfolio.

The renderer used for this endeavour was Arnold, which is Maya’s default renderer. Since I’ve also used it for other projects, I can reuse shaders and share assets quickly to keep my workflow efficient. Many offline rendering techniques, like raytracing, can be done in realtime engines now. So, a character like this would be perfect for a short movie made in Unreal or Unity, for example.

01 REMEMBER THE INTENT

Unlock this article and much more with
You can enjoy:
Enjoy this edition in full
Instant access to 600+ titles
Thousands of back issues
No contract or commitment
Try for 99p
SUBSCRIBE NOW
30 day trial, then just £9.99 / month. Cancel anytime. New subscribers only.


Learn more
Pocketmags Plus
Pocketmags Plus

This article is from...


View Issues
3D World
November 2022
VIEW IN STORE

Other Articles in this Issue


3D World
WELCOME
COVER ARTIST Konstantin Chulanov SOFTWARE ZBrush, Marmoset
ARTIST SHOWCASE
The Gallery
The best digital art from the CG community
LOUDER: MILES MORALES
“Pop culture is a fun way to connect
FUGITIVE
ORIGINAL CONCEPT BY CHAO TENG ZHAO ( artstation.com/chaoteng8812 )
GERALT OF RIVIA
ARTIST Vishwesh Taskar S OFTWARE ZBrush, Houdini, Maya,
ORIENTALPUNK BAKHOOR
ARTIST Milad Ghiasi SOFTWARE Maya, ZBrush, Marvelous Designer,
CHAIMONGKOL
“I am from Thailand, and the patterns in
OLD MAN
“CREATING XGEN HAIR… DEMANDS PATIENCE AND A METICULOUS
ROYAL GUARD OF THE JOSEON DYNASTY
ORIGINAL CONCEPT BY CHOONG YEOL ( artstation.com/tiwad )
FEATURES
AARDMAN'S NEW TECH
Steven Shapiro, chief technology officer at Aardman, discusses new and emerging developments at the studio
NOPE
CRAFTING CREATURES OF THE CLOUDS IN…
THE PAST, PRESENT AND FUTURE OF The Metaverse
It’s closer than you think, and 3D artists are making it a reality… Paul Hatton explores the incredible potential of this virtual universe
THE PIPELINE
DESIGN A FASHIONABLE, SEMI-STYLISED SCULPT
ZBRUSH | ANY POLYGONAL MODELLING TOOLS | MARMOSET TOOLBAG | PHOTOSHOP
CREATE SCI-FI CITY CONCEPT ART
Discover Christos Marmeris’ step-by-step process for creating an engaging environment concept design
ARTIST Q&A
Technique focus
Incredible 3D artists take us behind their artwork
WHAT’S A SIMPLE WAY TO CREATE EYES IN ZBRUSH?
Practical tips and tutorials from pro artists to improve your CG skills
HOW DO I EFFECTIVELY MANAGE MY HDRIs?
HDRI Link Plus, a part of the Greyscalegorilla
CAN I POST-PRODUCE MY RENDERS IN BLENDER?
This scene by Flavio Della Tommasa (www.malapixel.com) benefits
HOW DO I USE MAYA’S NEW BOOLEAN TOOLS?
Antony Ward replies Booleans have always been seen
HOW CAN I CREATE A REALISTIC ROOF TILE USING SUBSTANCE DESIGNER?
Thanks to the Tile Sample pattern we can
THE HUB
Hope bubbles to the surface
Trevor Hogg bursts the Bubble of the Netflix anime feature by Tetsurō Araki
Horrors of the deep
Blur Studio and Chaos reveal lighting tricks behind David Fincher’s Love, Death + Robots debut
AR garments are the solution to the fast-fashion problem
Artist and public speaker Doddz discusses the problem of overproduction in the fashion industry and how AR garments can help reduce waste
Head of Capture
We caught up with Chris Jestico, who talked us through his typical day working for visual effect powerhouse Goodbye Kansas Studios at their office in Stockholm
REVIEWS
V-Ray 6 for 3ds Max
PRICE Solo: £29.90 /mo, £358.80 /yr Premium: £44.90 /mo, £538.80 /yr | COMPANY Chaos Group | WEBSITE www.chaos.com
Houdini 19.5
PRICE Apprentice: Free Indie: £225 Core: £1,660 Houdini FX: £3,820 | COMPANY SideFX | WEBSITE www.sidefx.com
Redshift 3.5
PRICE £19.30 /mo (£231.60 /annually) | COMPANY Maxon | WEBSITE www.maxon.net/en/redshift
Chat
X
Pocketmags Support