GB
  
You are currently viewing the United Kingdom version of the site.
Would you like to switch to your local site?
16 MIN READ TIME

Blue Zoo

#3 ANIMATION AND STORYTELLING ON A BUDGET

Part three of our in-depth series on Blue Zoo focuses on animating for storytelling amidst the realities of production at an animation studio

The AdventuresOf Paddingtonis co-produced by StudioCanal and Heyday Films
Numberblocksis a BAFTA-winning h it TV series that teaches children h ow numbers work

Animation is storytelling, from character rigging to a simple walk cycle and the most explosive of action, everything in animation helps to tell a story. Nowhere is this more true than at Blue Zoo. If you’ve been following 3D World’s in-depth series on the UK animation studio you’ll know that story is at the heart of everything they do. In this third instalment of our Blue Zoo series, we’ll be diving into the animation process, with a focus on the studio’s long-form children’s series. We sat down with directors to find out how popular shows like Pip And Posy, The Adventures Of Paddington, Go Jetters and Digby Dragon are animated, as well as how the team overcomes the numerous hurdles involved in production.

THE ANIMATION PROCESS

Matt Tea is the series director of PipAndPosy, Blue Zoo’s animated series for three to five-year-olds based on the popular series of picture books by Axel Scheffler and Camilla Reid. Having joined Blue Zoo as an animator in 2007 and worked on shows like DigbyDragonand GoJetters, Tea is perfectly placed to discuss animation, storytelling and the various challenges they present. “My main role is a problem solver,” he explains to 3D World. “Everyone is so capable. They bring their skills and talents to every department they work in. My main job is to steer the show.”

Pip And Posy is a series for 3-5 year olds based on the popular picture books by Axel Scheffler and Camilla Reid
The Adventures Of Paddington follows a young Paddington as he writes letters to his Aunt Lucy celebrating things he discovers
Blue Zoo was entrusted by Dick Bruna’s family estate to launch the animated series of his children’s classic Miffy

Steering the show, of course, involves overseeing the animation process. “It all starts with an animatic,” says Tea. Whilst Blue Zoo’s 2D animation requires tighter storyboards with ironedout beats, 3D allows animators more room to iterate and put their own stamp on a project. “We want to make sure that it’s invoking the right emotions, it’s engaging, the timing, the pacing, everything we need needs to be there.” The storyboard is handed over to the animators who begin plotting out the performances and polishing the animatic. “If you’ve got a really tight automatic, you’re only going to make it better,” adds Tea.

PLAN OF ANIMATION

MATT TEA, DIRECTOR OF PIP AND POSY AND EXPERIENCED BLUE ZOO ANIMATOR, SHARES HIS ADVICE FOR ANIMATED STORYTELLING

When we tackle things in-house less is more. Don't overcomplicate things, don't try and do more than is necessary. It's very easy, especially in 3D when you can do crazy camera moves and duplicate rigs, but do you need to? Is this camera move adding anything? It’s very easy to get carried away and do stuff just because you can when it comes to animating. Do you need five poses? Can you do this in two poses? Can you do it in one really strong pose? The less you do the more polished you can make it, the more focused you can be and typically that's always going to make a better end result. You see a lot of animation reels where it's over complicated and in regards to storytelling and animation, if you've got the time to make it really complicated then fine, but my advice would be that less is more.

Know what you're trying to achieve as well. It's very easy to just jump in and try to do something out of nothing. I think it’s incredibly challenging if you don't know what it is you're trying to get out of it. You need a road map. Without that, I don't think you're ever going to get to that endpoint where you feel happy that you've achieved what you want.

Unlock this article and much more with
You can enjoy:
Enjoy this edition in full
Instant access to 600+ titles
Thousands of back issues
No contract or commitment
Try for 99p
SUBSCRIBE NOW
30 day trial, then just £9.99 / month. Cancel anytime. New subscribers only.


Learn more
Pocketmags Plus
Pocketmags Plus

This article is from...


View Issues
3D World
October 2021
VIEW IN STORE

Other Articles in this Issue


3D WORLD
WELCOME
Turn to page 34 for our chat with
ARTIST SHOWCASE
The Gallery
The best digital art from the CG community
Technique focus
Incredible 3D artists take us behind their artwork
Technique focus
Incredible 3D artists take us behind their artwork
Technique focus
Incredible 3D artists take us behind their artwork
Technique focus
Incredible 3D artists take us behind their artwork
FEATURES
CATCH A CREATIVE WAVE
3D World takes a journey above and below water as Pixar shares insights into the creation of its new feature film, Luca
INTERGALACTIC PRISON BREAK
Trevor Hogg learns how Milk VFX assisted a group of escaped convicts in the Sky series Intergalactic…
THE PIPELINE
SCULPT FAN ART IN BLENDER
Practical tips and tutorials from pro artists to improve your CG skills
DESIGN AN URBAN CITY SCENE
Mohsen Hashemi details the step-by-step creation process for his rocket launch concepts
ARTIST Q&A
HOW CAN I ADD DECALS AND TATTOOS WITH NOMAD SCULPT?
Glen Southern Glen runs SouthernGFX, a small Cheshire-based
HOW DO I MAKE SURE I AM USING THE CORRECT COLOUR IN A RENDER WHEN WORKING WITH CLIENTS?
Maintain a positive relationship with your clients by
HOW DO I CREATE A STYLISED STONE MATERIAL IN BLENDER?
FOLLOW THE VIDEO https://bit.ly/3D-world-luca Being a half-procedural material,
CAN I USE PYTHON 2 IN MAYA 2022?
Antony Ward replies With the release of Maya
THE HUB
PUR E4D: Game-changing facial animation
News and views from around the international CG community
Mark your calendars, Trojan Horse Was a Unicorn returns!
André Luís, founder of THU, talks this year’s event, featuring six action-packed days filled with exciting opportunities designed to inspire and foster your creativity
Stop-motion training in a digital world
3D World speaks with Mark Simon Hewis, head of department at Aardman Academy, as he develops its training for people passionate about stop-motion
REVIEWS
AMD Radeon Pro W6800
We explore the latest software and hardware tools to see if they are worth your time or money
Adobe Substance Collection
AUTHOR PROFILE Mike Griggs Mike is a 3D
Chat
X
Pocketmags Support