SOFTWARE: AUTODESK MAYA 2020
IS THERE A WAY TO AVOID USING CONTROL OFFSET GROUPS IN MY RIG?
Joanne Wright, Bristol
Offset groups have been used to keep controls clean for years, but is there a way we can avoid bloating our rigs with them?
Antony Ward replies
With the next generation of consoles now upon us, the pressure is on for developers to give us richer worlds to explore, as well as more detailed and expressive characters. However, this does not just involve increasing the polygon count or using higher-resolution textures. It also has a huge impact on the rigs that are used to drive them.
When it comes to animation, to help achieve those higher quality levels, more joints and morph targets are needed. This means the underlying systems used to drive them become more and more complicated, while on the surface, the controls need to remain simple and user friendly so that the animator can still focus on their animation.