SHAMAN
ARTIST Marina Llorente
SOFTWARE ZBrush, Substance Painter, Maya, Arnold, XGen, Photoshop
It took 3D modeller Marina Llorente one month to take this FarCryPrimalfan art from a simple sphere in ZBrush to a finished render in Maya. “I always try to find a balance between the time I spend creating the parts that compose the final project and their quality, always prioritising the quality of more significant features, but not forgetting about the secondary ones,” Llorente tells 3D World. She adds that it would be a pity for a single bad component to ruin the entire character.