After 17 alpha builds in 2022 alone, the open-source Godot game engine (https://bit.ly/lxf295godot) is now one step closer to the full release of version 4.0, with the recent release of the first beta.
According to the release announcement, this beta version is essentially feature complete, so it should give us a good idea of what the final release will look like. The main purpose of this beta is to help identify and fix bugs, as well as optimise performance. It includes a culmination of improvements made on the engine core since work on Godot 4.0 began in 2019. The idea is that the core engine will be a solid and robust base to build the application around, and as the release announcement says, “We’re thinking forward, and preparing the ground for frequent 4.x releases which will let us improve Godot at a much faster pace thanks to all the foundational work we’ve been doing for 4.0.”