CA
  
You are currently viewing the Canada version of the site.
Would you like to switch to your local site?
15 MIN READ TIME

THE MAKING OF Heroes OF MIGHT AND MAGIC II

TURN-BASED STRATEGY GAMES RARELY GRAB THE HEADLINES IN THE HISTORY OF GAMING. BUT FOR JON VAN CANEGHEM AND MARK CALDWELL, A LOVE OF CHESS AND BOARD GAMES LED TO ONE OF THE GENRE’S BEST TITLES, THE ACCLAIMED HEROES OF MIGHT AND MAGIC II

IN THE KNOW

» PUBLISHER: 3DO

» DEVELOPER: NEW WORLD COMPUTING

» RELEASED: 1996

» PLATFORM: DOS, WINDOWS, MAC, GBC

» GENRE: STRATEGY

Heroes Of Might And Magic II stands proud as one of the key PC games of the Nineties strategy boom. It has its roots in a less well-known game, King’s Bounty, released six years earlier by New World Computing. “Heroes was born from King’s Bounty and King’s Bounty was born from wanting to make a Star Trek game,” Mark Caldwell explains, “at the time, Gulf And Western owned Star Trek and was already making Star Trek books, games and trinkets, so they wouldn’t give us a licence. But we knew Task Force Games had made a Star Fleet Battles board game based on Star Trek. We thought we could licence that, and while they were interested, it turned out to be cheaper to buy the entire company.”

After Mark and Jon Van Caneghem bought Task Force Games, both a board game and videogame of King’s Bounty was released. Jon remembers that, “King’s Bounty was my first attempt to make a strategy game and we got a lot of praise for it. When making games in those days, we had no idea if we’d make enough money to be able to make the next game. So after the success, it was obvious we were gonna make another one. And we took the fan feedback on everything they were asking for, which I think is very important in game development, especially making sequels.”

That sequel was titled Heroes Of Might And Magic and after winning numerous awards it was inevitable a follow-up would be made. “We weren’t making a sequel for the first time,” explains Mark. “So we did as we always did. Take ideas we couldn’t use, or didn’t have time to implement, in previous games and work them into the next one. Designing a computer game, at least at NWC, was always about iterating. Just start, get something working, then get feedback, and iterate.”

» Jon Van Caneghem cofounded NWC in 1984 to make games he wanted to play himself.

After the initial design process, Jon started work on Heroes II’s map editor. “I spent a lot of effort creating the editor so players could make their own scenarios. That was a must-have and what everyone was asking for. I had a very clunky tool during the development of the first Heroes, so I wanted to build Heroes II with the same editor that we were releasing to the fans. I worked on the editor first and actually used it for many of the maps and played the scenarios over and over to balance them. It was really a passion project with the amount of time I kept putting in adjusting all the maps and making new ones.”

Unlock this article and much more with
You can enjoy:
Enjoy this edition in full
Instant access to 600+ titles
Thousands of back issues
No contract or commitment
Try for $1.39
SUBSCRIBE NOW
30 day trial, then just $13.99 / month. Cancel anytime. New subscribers only.


Learn more
Pocketmags Plus
Pocketmags Plus

This article is from...


View Issues
Retro Gamer
Issue 239
VIEW IN STORE

Other Articles in this Issue


LOADING
THE RETROBATES
WHAT’S THE FIRST CAPCOM GAME YOU’LL PLAY ON THE EVERCADE EXP?
LOADING...
Few modern systems have captured the spirit of
RETRO RADAR
TOAPLAN SHOOTERS HEAD TO PC
Carl-Henrik Skårstedt on porting Toaplan’s classic shmups
GOLDENEYE 007 RETURNS
One of gaming’s worst-kept secrets was finally revealed
NINTENDO MOTHER LODE
GoldenEye wasn’t the only big news out of
Combat jinx
Growing up there were a few things I
An unreal PC experience
I haven’t owned a PC in years. I’m
Atari Mania
Producer Mark Perloff tells us about Atari’s new microgame-themed release
BACK TO THE NOUGHTIES
FEBRUARY 2006 – In the month of Valentine’s
THE LATEST NEWS FROM FEBRUARY 2006
» [PS2] Reviewers felt that Codemasters was catching
CHARTS
FEBRUARY 2006
Ice Hockey
WHEEL, SNIPE, CELLY, BOYS
EVERCADE EXP NDS
TWO-AND-A-HALF YEARS INTO THE LIFE OF THE EVERCADE, A NEW HANDHELD LOADED WITH CAPCOM GAMES IS SWEEPING AWAY THE DEVICE THAT LAUNCHED THE DEDICATED RETRO PLATFORM. WE SPEAK TO BLAZE ENTERTAINMENT TO FIND OUT THE DECISIONS BEHIND ITS BOLDEST MOVE SO FAR
Prince Of Persia
FAULTY MEMORIES
A • TRIBUTE• TO SYSTEM•3
BUILT ON THE BACK OF AN ASTUTE DISTRIBUTION DEAL WITH ACTIVISION, SYSTEM 3 MADE ITS NAME WITH INTERNATIONAL KARATE AND ITS POPULAR LAST NINJA GAMES. FOUNDER MARK CALE CHATS TO RETRO GAMER ABOUT HIS FIRM’S 40 YEARS IN THE GAMES INDUSTRY
INTERNATIONAL KARATE
VARIOUS, 1985
TWISTER: MOTHER OF CHARLOTTE
ZX SPECTRUM, 1986
THE LAST NINJA
VARIOUS, 1987
IK+
VARIOUS, 1987
LAST NINJA 2
VARIOUS, 1988
MYTH: HISTORY IN THE MAKING
VARIOUS, 1989
TUSKER
VARIOUS, 1989
VENDETTA
VARIOUS, 1990
FLIMBO’S QUEST
VARIOUS, 1990
LAST NINJA 3
VARIOUS, 1991
TURBO CHARGE
COMMODORE 64, 1991
FERRARI GRAND PRIX CHALLENGE
VARIOUS, 1992
PUTTY
VARIOUS, 1992
PUTTY SQUAD
VARIOUS, 1994
CONSTRUCTOR
VARIOUS, 1997
MOB RULE
VARIOUS, 1999
INTERNATIONAL KARATE 2000
GAME BOY COLOR, 2000
INTERNATIONAL KARATE ADVANCED
GAME BOY COLOR, 2001
CREATURES: RAISED IN SPACE
VARIOUS, 2004
ROBOCOD: JAMES POND II
VARIOUS, 2005
IMPOSSIBLE MISSION
VARIOUS, 2007
IK REBORN!
MARK CALE ON SYSTEM 3’S UPCOMING REBOOT – IK++
CONSTRUCTOR PLUS
VARIOUS, 2019
UNDER CONSTRUCTION
MARK CALE ON SYSTEM 3’S INCOMING SIMULATOR – BUILD A CITY: CONSTRUCTOR 2025
Electrocop
JUST PUT IT AWAY ALREADY
THE HISTORY OF AKKANOW
IN THE BEGINNING THERE WAS PONG, AND PONG BEGAT BREAKOUT, AND BREAKOUT BEGAT ARKANOID, AND THUS A GENRE WAS BORN INVOLVING BATS, BALLS, WALLS AND… LASERS? JOIN US AS WE CHRONICLE THE HISTORY OF THE SERIES FROM ITS GLORIOUS PAST TO THE PRESENT DAY
Puchi Carat
WHERE’S PUCHI?
Trails in the Sky
THE LEGEND OF HEROES IS ONE OF FALCOM’S OLDEST FRANCHISES IN THE JAPANESE COMPANY’S 40-YEAR HISTORY. TOSHIHIRO KONDO, FAN TURNED DEVELOPER AND THE STUDIO’S FUTURE PRESIDENT TELLS US HOW HE LAID THE TRAILS FOR A NEW EXPANSIVE RPG SAGA
90 Minutes: Sega Championship Football
A RAINY 0-0 DRAW OF A GAME
Jetpac Refuelled
A RARE TREAT
FEATURED
REBEL STAR
THE SECOND GAME IN THE REBELSTAR SERIES CATAPULTED THE ACTION STRATEGY GENRE INTO THE HOMES OF SPECTRUM OWNERS AND KICK-STARTED THE CAREER OF ITS AUTHOR, JULIAN GOLLOP. SO GET THAT PHOTON RIFLE READY – THE CYBER HORDES AWAIT YOU…
Operation Wolf
» PLATFORM: ARCADE » RELEASED: 1987 » DEVELOPER:
THE MAKING OF INDIANA JONES and LAST CRUSADE
THE GRAPHIC ADVENTURE
VIDEOGAME DEATHS
If videogames have taught us anything, it’s that death can strike at any time, in the most unexpected manner. Here are our favourite stupid deaths – not the sad and epic type (sorry Aeris) but the bizarre and brutal…
Neo Geo AES
» MANUFACTURER: SNK » YEAR: 1990 » COST:
THE MAKING OF WiZNLiZ
THE SEGA MEGA DRIVE HAD ITS FAIR SHARE OF PLATFORMERS, BUT THERE WERE NONE QUITE LIKE WIZ ‘N’ LIZ. DEVELOPED BY RAISING HELL SOFTWARE (SOON TO BECOME BIZARRE CREATIONS) AND PUBLISHED BY LIVERPOOL’S PSYGNOSIS, THIS IS THE MANIC AND RATHER EXCITING STORY OF TWO WABBIT-OBSESSED MAGICIANS…
Resident Evil 4 Chainsaw
Resident Evil 4 Chainsaw fact ■ AGameCube version
RETURN TO MONKEY ISLAND
MORE THAN THREE DECADES SINCE CREATING A TIMELESS GOLD STANDARD FOR THE POINT-AND-CLICK ADVENTURE GENRE BEFORE SAILING ONTO NEW HORIZONS, RON GILBERT AND DAVE GROSSMAN REUNITE AND SHARE THEIR JOURNEY ON THEIR RETURN TO MONKEY ISLAND
REVIEWS
Return To Monkey Island
NO CURSE TO ESCAPE FROM HERE
GamesMaster: The Oral History
» Buy it for: £35.00 » Buy it
ESSENTIALS
THE HOMEBREWER'S KIT
LICENSED GAMES
Good licences, bad licences, the team has experienced them all
COLLECTOR’S CORNER
READERS TAKE US THROUGH THE RETRO KEYHOLE
BARGAIN HUNT
Your guide to the rising world of retro prices
MY RETRO LIFE
PERSONAL STORIES ABOUT OUR SHARED PASSION
MAILBAG
HAVE YOUR SAY… SEND US A LETTER OR MAKE YOURSELF HEARD ON THE ONLINE FORUM – WWW.RETROGAMER.NET
END GAME
FATAL FURY: WILD AMBITION – XIANGFEI’S ENDING
Chat
X
Pocketmags Support