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SOFTWARE: SUBSTANCE DESIGNER

HOW CAN I CREATE A LEATHER MATERIAL USING SUBSTANCE DESIGNER?

Olivia Brown, Oxford

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https://bit.ly/3D-world-kitbash

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View Issues
3D World
April 2022
ANSICHT IM LAGER

Andere Artikel in dieser Ausgabe


WELCOME
WELCOME
3D and visual effects can be complex beasts
ARTIST SHOWCASE
The Gallery
The best digital art from the CG community
Technlque focus
Incredible 3D artists take us behind their artwork
Technlque focus
Incredible 3D artists take us behind their artwork
FEATURES
SHOOT VFX SHOTS LIKE A PRO
Tanya Combrinck looks at the cameras, gimbals, tripods and other equipment needed to capture footage that will work like a dream in post
A BEGINNER’S GUIDE TO KITBASHING
3D World unpacks the exciting phenomenon of kitbashing and discovers how you can use it to speed up your workflow
THE PIPELINE
TRANSFORM A 2D SKETCH INTO 3D
Discover how this month’s fantastic cover was created, translating 2D artwork into a low-poly 3D render
CREATE SUPERHERO FAN ART
Character artist Guillaume Tiberghien takes us step-by-step through his creation process
GET STARTED WITH THE CINEMA 4D CAMERA
Learn the basics of working with C4D’s user-friendly camera controls
DESIGN A STYLISED CHARACTER IN ZBRUSH
Learn the key steps to sculpting and real-time rendering a stylised character with Chris Nirenburg
SCULPT A NATURAL SMILE IN ZBRUSH
Tackle the ever-difficult task of designing realistic digital humans with this tutorial focusing on a very key element – emotive facial expressions
MODEL A MECH WITH CINEMA 4D
Learn the stages to building a VFX shot with our new series; in Part One, we focus on developing the CG hero character
ARTIST Q&A
HOW DO I USE THE SPLINE IK’S ADVANCED TWIST TOOLS IN MAYA?
Artist Q&A Practical tips and tutorials from pro
HOW DO I MANAGE SEPARATE X-PARTICLES EMITTERS IN A SINGLE SYSTEM?
Learn how to efficiently mix different X-Particle simulations
DO YOU HAVE ANY UV UNWRAPPING TIPS FOR ZBRUSH?
A number of handy tools in ZBrush can
When lightning strikes
Trevor Hogg gets engulfed by a fire caused by a lightning strike in Automaton
Tony Clark
Liquid Development’s senior 3D artist answers our questions and shares his pro thoughts on working in the games industry
Under the sea
Blazing Griffin and Goodbye Kansas reveal their post-production and VFX work on the hit BBC series Vigil
Immersive horror
Luca Dalco explains how the creation of photorealistic humans led to high levels of immersion in this dark, multi-layered narrative set in WW2 Italy
REVIEWS
Voxelab Proxima 8.9
We explore the latest software and hardware tools to see if they are worth your time or money
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