This issue we start by taking a look at the 3D industry and community as a whole, looking at the way various developers have merged or been acquired, to check out the benefits (or otherwise) to artists and studios. The market is a quickly developing scene and knowing the future of our chosen software can have a big effect on how we develop our skills.
With that in mind we also dive into Epic’s latest release of Unreal Engine, to help you master its tools. If that isn’t enough we also show you how to create mechs in Maya, and rework your meshes in Blender, for best topology.