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16 MIN LESEZEIT

Blue Zoo

Part two of our series on Blue Zoo looks at the art of developing animated shows and creating unique visuals

InShapeswas born from the single word ‘puberty’ and a brief to combine 2D and 3D animation creatively

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3D World
September 2021
ANSICHT IM LAGER

Andere Artikel in dieser Ausgabe


3D World
WELCOME
Our cover this month is from Blue Zoo’s
ARTIST SHOWCASE
THE LOST ISLAND
The best digital art from the CG community
CAVEWOMAN
ARTIST Camilla Scala SOFTWARE ZBrush, Maya, Substance Painter,
ORC
ARTIST J Hill SOFTWARE ZBrush, Maya, Substance Painter,
TALES FROM THE DEEP
ARTIST Rory Björkman SOFTWARE Maya, ZBrush, Substance Painter,
SERENE BATHROOM
ARTIST Paweł Pecherzewski SOFTWARE Blender, Marvelous Designer, LuxCoreRender,
THE PENGUIN ELECTION DAY
ARTIST Sebastian Ramos SOFTWARE ZBrush, Photoshop This impressive
REVEALING THE SECRETS OF THE ARCTURAN ARTEFACT
IMPERIAL COLLEGE LONDON, 1891
UNDERDOG
THE ROOKIES The Rookies is a platform to
Technique focus
Incredible 3D artists take us behind their artwork
Technique focus
Incredible 3D artists take us behind their artwork
Technique focus
Incredible 3D artists take us behind their artwork
Technique focus
Incredible 3D artists take us behind their artwork
Why Ryzen?
A look at why the AMD Ryzen Threadripper is the core of a great workstation
FEATURES
WELCOME TO THE ERA OF DEMOCRATISED ANIMATION
Could we soon see Love, Death & Robots-quality feature animation made by small teams of indie creatives, rather than huge studios? Filmmaker HaZ Dulull is working on proving the answer is yes
THE PIPELINE
TRANSFORM A QUICK CONCEPT INTO AN AMAZING FINAL RENDER
Scott Denton breaks down his character creation process, from initial concept to stunning final render
DESIGN A HOME OFFICE WITH VECTORWORKS
Vectorworks, Inc. shares how to embrace 3D modelling for home office design
CREATE GAME WORLDS FROM CONCEPT ART
Discover how to transform initial concept art into a stunning final videogame scene
UTILISE AI TOOLS WITH NVIDIA AND NOTCH
Discover how the easy-to-use Virtual Background and Body Tracker tools can enhance your visual effects workflow
ARTIST Q&A
ARTIST Q&A
Practical tips and tutorials from pro artists to improve your CG skills
DOES THIS MODEL LOOK GOOD ENOUGH TO SELL?
Frequent question in the RizomUV Discord
HOW CAN I SCULPT CLOTH THAT LOOKS MORE REALISTIC?
Floating in liquid with Liquify results in some
HOW DO I REPLACE SCREEN CONTENT IN A RENDER THAT HAS REFLECTIONS?
For renders like this, where a new screen
WHY SHOULD I LEARN RIGGING WHEN THERE ARE SO MANY AUTOMATIC RIGGING TOOLS?
With more and more tools being released that
HOW CAN I CREATE A REALISTIC SEA?
Pietro Chiovaro replies There are many different ways
THE HUB
VFX supervisor
We caught up with Henrik Eklundh, who talks us through his typical day as VFX supervisor at Goodbye Kansas Studios in Stockholm
Xu Xiaojun
Xu Xiaojun of Studio Gobo answers our questions about his role as Studio Head and game director, discussing his favourite projects and day-to-day work life
Branch out with Houdini
Mojtaba Oriuee, creator of the Houdini plant growth toolkit GrowInfinite, answers our questions about the tool development process and his inspirations
Our top five Oculus Quest games
James Burrows, technical director at Immersive Studios, takes a look at the best VR games to try at home
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