Sie sehen gerade die Germany Version der Website.
Möchten Sie zu Ihrer lokalen Seite wechseln?
2 MIN LESEZEIT

Wanderer

Developer/publisher Oddboy & M-Theory

Format Index, PSVR (tested),

Rift, Vive

Release Out now

The relationship between videogames and escape rooms is a mutually beneficial one. Point-and-click adventures and the Flash escape games of the ’00s inspired escape room designers; in return, their influence can now be felt in the likes of Operation: Tango and We Were Here. And then, at the crossroads between digital and physical, sits VR, a medium that has often struggled to find the right application. After all this time, might escape rooms be the answer?

Schalten Sie diesen Artikel und vieles mehr frei mit
Sie können genießen:
Genießen Sie diese Ausgabe in voller Länge
Sofortiger Zugang zu mehr als 600 Titeln
Tausende von früheren Ausgaben
Kein Vertrag und keine Verpflichtung
Versuch für €1.09
JETZT ABONNIEREN
30 Tage Zugang, dann einfach €11,99 / Monat. Jederzeit kündbar. Nur für neue Abonnenten.


Mehr erfahren
Pocketmags Plus
Pocketmags Plus

Dieser Artikel stammt aus...


View Issues
Edge
April 2022
ANSICHT IM LAGER

Andere Artikel in dieser Ausgabe


EDGE
And now for something completely different
For pioneers, it’s one thing to worry about
Knowledge
Micro transaction
Making sense of a landscape transformed by Microsoft’s acquisition of Activision Blizzard
Musou life
As Dynasty Warriors reaches 25, Omega Force’s Akihiro Suzuki looks at the series’ enduring appeal
Commodore horizons
Why Retro Games Ltd believes it’s the right time to reintroduce the Amiga
Golf, the universe and everything
Indie developers are finding new uses for videogames’ favourite good walk spoiled
IN FULL BLOOM
Okami meets Hollow Knight in Bo: Path Of The Teal Lotus
Soundbytes
Game commentary in snack-sized mouthfuls
THIS MONTH ON EDGE
When we weren’t doing everything else, we were thinking about stuff like this
Dispatches
DISPATCHES APRIL
Issue 368 Dialogue Send your views, using ‘Dialogue’
Trigger Happy
Shoot first, ask questions later
Unreliable Narrator
Exploring stories in games and the art of telling tales
Decisions, decisions…
The games that used to shout loudest about
Hype
BALDUR’S GATE 3
Barbarians are all the rage in Larian’s next step towards its RPG’s release
TRIANGLE STRATEGY
Good things come in threes in Square Enix’s tactical RPG
CITIZEN SLEEPER
Clock in for a shift on the edge of interstellar capitalism
VAMPIRE SURVIVORS
This exhilarating power fangtasy deserves its Early Access success
MASK OF THE ROSE
Why we’re already smitten by this Fallen London spin-off
AFTERLOVE EP
Moving on and jamming out in the follow-up to Coffee Talk
ROUNDUP
GRAN TURISMO 7 Developer/publisher SIE (Polyphony Digital) Format
Features
THE EVIL WITHOUT
Ghostwire: Tokyo rediscovers a haunted city as Tango Gameworks moves beyond survival horror
ON DECK
Is Valve’s handheld PC ready to change the world?
AUTOMATIC FOR THE PEOPLE
Exploring the rise of the factory sim genre – and what it says about automation in our own lives
THE MAKING OF . . . OVERBOARD
From 80 Days to 100: how Inkle discovered a new way of making its games
WHITE PAPER GAMES
Ten years of ambition, mistakes, and learning from them
PLAY
REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS
Fighting form
It may not come as a shock that
Florence
Why this award-winning mobile favourite is more than just a love story
Uncharted: Legacy Of Thieves Collection
A progress report on the games we just can’t quit
Play
Horizon Forbidden West
Developers/publisher SIE (Guerrilla Games) Format PS4, PS5 (tested)
Post Script
The trouble with Aloy
Dying Light 2: Stay Human
Developer/publisher Techland Format PC, PS4, PS5 (tested),
Post Script
How has the rise of Polish studios changed the stories videogames tell?
Sifu
Developer/publisher Sloclap Format PC, PS4, PS5 (tested)
Post Script
What’s my age again? How Sifu makes getting old feel new
Rainbow Six Extraction
Developer/publisher Ubisoft (Montreal) Format Luna, PC, PS4, PS5,
Pokémon Legends: Arceus
Developer Game Freak Publisher Nintendo, The Pokémon Company Format
OlliOlli World
Developer Roll7 Publisher Private Division Format PC
Strange Horticulture
Developer Bad Viking Publisher Iceberg Interactive Format PC
Not For Broadcast
Developer NotGames Publisher TinyBuild Format PC Release
Please, Touch The Artwork
Developer/publisher Thomas Waterzooi Format iOS, PC (tested) Release
Chat
X
Pocketmags Unterstützung