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Behemoth
Skydance’s Behemoth is a quintessential showcase of virtual-reality tropes. You grip onto clearly marked rocks and ledges to climb walls. You push crates to solve puzzles. You have a bow and a grappling hook. There are skill trees in which to spend points, creating a shallow illusion of progression. This action adventure is very much an amalgamation of VR’s greatest hits, then. Its ambitions lie not in reinventing the space but refining what has come before – or at least attempting to.
You assume control of a hunter, who (despite existing from your firstperson perspective as only as a pair of floating arms) can be customised with a choice of masculine- or feminine-sounding voice, bulkier or leaner limbs, and a handful of skin tones. Whoever they might be, your hero is striving to cleanse the curse afflicting their home village and running through their veins. That means hunting down the titular beasts, colossal beings that serve as boss encounters. With just four of these behemoths in the game, however, most of your time is spent journeying towards them through a series of fairly linear areas, along the way fighting more equitably sized enemies driven mad by the curse.