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Sable

It captured us from its first appearance in November 2017: a tweeted GIF of a hovering craft kicking up a trail of dust across green terrain under a purple sky, all picked out in pastel planes and sharp outlines. The tweets continued as the game, which would later be named Sable, took further shape: the craft became a hover bike and gained a delicious sense of momentum as it zoomed across expanses of open land. A character wearing a movement-expressing red cape was added, expanding the game’s premise as a thirdperson open-world adventure game.

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Edge
March 2021
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Andere Artikel in dieser Ausgabe


Contents
Hope for the future, it’s coming soon enough
One of the best things about games is
Games
Deathloop
Arkane Studios has spent the past few years
Twelve Minutes
If you’ve played The Witness, you’re already acquainted
Returnal
Few developers make things explode as spectacularly as
Season
Amid the marketing maelstrom of December’s Game Awards,
UFO 50
We’re long overdue a catch-up with Mossmouth’s compendium
It Takes Two
Having followed the delightfully dark fable that was
The Artful Escape
Two things stand out about The Artful Escape:
We Are OFK
Teddy Dief, director and co-writer of this forthcoming
Open Roads
No road is long with good company, as
The Good Life
After the lovable disaster of Deadly Premonition 2,
Baldur's gate III
If life were a D&D campaign then 2020
Horizon Forbidden West
The new console generation has only just begun,
GHOSTWIRE: TOKYO
When the godfather of survival horror says he’s
RESIDENT EVIL VILLAGE
Elsewhere in this issue, Siren creator Keiichiro Toyama
Zelda: BREATH OF THE WILD 2
Last year Nintendo coasted to recordbreaking Switch sales,
Monster Hunter Rise
While World delivered Monster Hunter’s (and Capcom’s) biggest
Halo Infinite
Microsoft made one of the boldest decisions of
Lego Star Wars : The Skywalker Saga
If there’s a common criticism levelled at Lego’s
Happy Game
There’s something subversive about Amanita Design announcing a
Fights In Tight Spaces
As any good action hero will tell you,
Yakuza Spreads Its Wings
Microsoft may have repeatedly scotched rumours that its
Trends
The return of social gaming
By now, we’re all well used to
A new wave of Roguelikes
In case there’s any doubt that 2020 was
Detective games
Most games tap into our inner detective in
The rise of the indie immersive sim
Reports of the immersive sim’s death have been
VR comes of age?
Virtual reality’s growing pains are still uncomfortably apparent.
Metroidvanias galore
We’re not huge fans of the term (‘Metroid-like’
Halo Infinite
As a component of fractal geometry and a
The evolution of Spirelikes
There aren’t many developers who can say they
Road Trips
Games have long understood the appeal of the
The shifting landscape of live-service games
Making it big in live-service games is one
Studios
Enhance games
People. Crowds of them, walking up escalators, flowing
Double Fine
The star item in Microsoft’s recent studio-buying spree
Remedy Entertainment
When Remedy Entertainment celebrated its 25th anniversary in
Inkle
Game concepts can come from the unlikeliest of
Inner Sloth
You can cobble together a narrative of responses
Simogo
From left: Simon Flesser and Magnus ‘Gordon’ Gardebäck
KAIZEN GAME WORKS
“We thought Paradise Killer was going to be
DREAMFEEL
A distinctive, intensely personal coming-of-age story about a
Bokeh
Leave it to the director of Siren and
Echodog Games
The LA-based studio behind last year’s Edge Artisan
More
Game Pass
Approaching its fourth year, Xbox Game Pass continues
Amazon Luna
Among today’s swathe of cloud gaming platforms, Amazon’s
Super Nintendo World
Bringing the Mushroom Kingdom into the real world
Itch.io
In June 2020, Itch launched the Bundle For
Hardware
SSDs: the real game-changer
With the constant distraction of social media and
Getting To Grips With Dual Sense
Yes, some will dismiss it as nothing more
PLaydate
The little console with the crank remains one
Intellivision Amico
Growing up in the ’80s, Tommy Tallarico’s favourite
Chat
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