Sie sehen gerade die Germany Version der Website.
Möchten Sie zu Ihrer lokalen Seite wechseln?
6 MIN LESEZEIT

Another Code: Recollection

Developer Cing, Arc System Works

Publisher Nintendo

Format Switch

Release Out now

No better subtitle could have been chosen for a duology so sincerely invested in acts of remembrance. Nintendo is well practised in the art of repackaging nostalgia, but there is something especially fitting about this particular Recollection. It brings together 2005’s Another Code: Two Memories and 2009’s Another Code: R – A Journey Into Lost Memories in more ways than one, with both overhauled and given a consistent visual makeover – such that they now feel less like separate tales that share characters and thematic similarities and more two halves of a cohesive whole. For better and worse, they conjure fond reminiscences of the originals and the developer that made them. And those changes prove fascinating to consider in the context of a narrative about revisiting the past – one that explores the unreliability of human memory and the idea that it might one day be rewritten.

Each game traces a significant day in the life of teenager Ashley Mizuki Robins (we’re sure it used to be two ‘b’s; another false memory, perhaps), whose ice-white hair and large anime eyes speak to her half-Japanese heritage. In Two Memories, she’s called to the ominously named Blood Edward Island on the cusp of her 14th birthday to meet her scientist father Richard, who she hasn’t seen since her mother Sayoko was killed a decade ago. Its successor takes place two years later, as Richard invites Ashley to Lake Juliet, ostensibly to bond during a camping trip but also to tie up the mysteries surrounding the work that led to Sayoko’s death.

Schalten Sie diesen Artikel und vieles mehr frei mit
Sie können genießen:
Genießen Sie diese Ausgabe in voller Länge
Sofortiger Zugang zu mehr als 600 Titeln
Tausende von früheren Ausgaben
Kein Vertrag und keine Verpflichtung
Versuch für €1.09
JETZT ABONNIEREN
30 Tage Zugang, dann einfach €11,99 / Monat. Jederzeit kündbar. Nur für neue Abonnenten.


Mehr erfahren
Pocketmags Plus
Pocketmags Plus

Dieser Artikel stammt aus...


View Issues
Edge
March 2024
ANSICHT IM LAGER

Andere Artikel in dieser Ausgabe


Edge
The forecast: heavy rain, with risk of exo-rig conflict
Why don’t we see more weather in games?
EDGE
EDITORIAL Tony Mott breeze chaser Chris Schilling
Knowledge
Power and responsibility
Is the industry heading for a crash? And, if so, who’s going to do something about it?
Taken to Task
How opportunity for improvisation is helping TV’s most beloved gameshow work in VR
Recalibrating PlayStation 5
How Sony’s PlayStation Access makes its flagship console friendlier to more players
FEAT OF CLAY
Plasticine stop-motion horror adventure Visceratum promises to disturb and delight in equal measure
Soundbytes
Game commentary in snack-sized mouthfuls
THIS MONTH ON EDGE
Some of the other things on our minds when we weren’t doing everything else
Dispatches
Dialogue
Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins an exclusive Edge T-shirt
Trigger Happy
Shoot first, ask questions later 
The Outer Limits
Journeys to the farthest reaches of interactive entertainment
Narrative Engine
Write it like you stole it 
Giving the game away
Often, a player’s relationship with a game begins
Hype
ONCE HUMAN
Surviving the new weird
LOST RECORDS: BLOOM & RAGE
Life is strange, but the past is stranger
NIRVANA NOIR
All in all is all we are 
THRASHER
This serpentine successor is a slipper y beast indeed
CHASING THE UNSEEN
Standing on the shoulders (and various other parts) of giants
DARKWEB STREAMER
Creating a fame monster
TOTAL FILM
ON SALE NOW
Features
APOCALY PSE NOW
How Sharkmob plans to shake up the extraction shooter with the help of Mother Nature
FLYING SOLO
Going it alone in modern game development
IKUMI NAK A MUR A
From artist to studio head, how Unseen’s CEO is breaking boundaries and borders
HALO WARS
How Ensemble’s final game went from skunkworks experiment to part of Microsoft’s biggest series
FOOL’S THEORY
How a studio in Poland’s secluded south caught the eyes of Larian, 11 Bit and CD Projekt Red
PLAY
REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS
Rock Band 4
Harmonix’s swan song for the plastic-instrument era lives on
THE LONG GAME
A progress report on the games we just can’t quit
Play
The Finals
Developer/publisher Embark Studios Format PC (tested), PS5 (tested),
Post Script
The Finals reawakens an appetite for destruction
Prince Of Persia: The Lost Crown
Developer/publisher Ubisoft (Montpellier) Format PC, PS4, PS5
Asgard’s Wrath 2
Developer/publisher Oculus Studios (Sanzaru Games) Format Quest 2, 3
Go Mecha Ball
Developer Whale Peak Games Publisher Super Rare Originals
Home Safety Hotline
Developer/publisher Night Signal Entertainment Format PC Release Out
Raindrop Sprinters
Developer Room 909 Publisher Mediascape Co Format PC
Chat
X
Pocketmags Unterstützung