This year, as it does every year in June, the biggest week in the videogame industry rolled around. And then it kept on rolling - well into the tail end of the month, and through half of July. We thought seven days of E3 was exhausting; two months of it has proved devastating to our very perception of time itself.
Technically, we shouldn’t call it E3. Back in March, just as Covid-19 started to take a firm hold in the west, the ESA cancelled the expo the industry has traditionally built its entire schedule around. Much has been made of the slow death of E3 over the past few years, as publishers and platform holders have increasingly migrated away from the biggest showfloor in the world and further across the sprawling concrete jungle of Los Angeles. We wondered in E335 whether this year’s show would “bring everything back together, or drag it even further apart”. With the advent of a global pandemic, it looked like we had arrived at our answer rather sooner than expected.