GB
  
You are currently viewing the United Kingdom version of the site.
Would you like to switch to your local site?
6 MIN READ TIME

PLAY

Firmament

With its latest quiet science-fiction mystery, Cyan Worlds asks us to appreciate the value of the manual labourer. The inventors and engineers of civilisation’s great machines take a back seat here, lest we forget that the people who keep them running are no mere human resources. It’s a point underlined by the setting – otherworldly on one hand, pervaded with 19th-century industry on the other, that period marked by technological upheaval, and fuelled by mass exploitation. Firmament’s puzzles are appropriately large and mechanical, testing to see if you have what it takes to do a machinist’s job. Although, be warned: what it takes is not only intelligence and precision, but a healthy reserve of patience.

The exact job in question here is that of a Keeper, apparently the last of your kind, awakened from hypersleep into the Firmament Project, a world comprising three remote biomes that orbit a residential hub. This trio of mini-worlds together enable the reproduction of life. Frozen Curievale contains an ice factory for delivering fresh water, Juleston has supplies of sulphur used to run a power station, and St Andrew houses an enormous conservatory where vegetation grows. When Keepers were numerous, their role was to maintain the system, but now you’re asked to do something else – raise three mechanical spires to begin a process known as the Embrace.

Unlock this article and much more with
You can enjoy:
Enjoy this edition in full
Instant access to 750+ titles
Thousands of back issues
No contract or commitment
Try for 99p
SUBSCRIBE NOW
30 day trial, then just £9.99 / month. Cancel anytime. New subscribers only.


Learn more
Pocketmags Plus
Pocketmags Plus

This article is from...


View Issues
Edge
August 2023
VIEW IN STORE

Other Articles in this Issue


Edge
Shivering more than the timbers in a trip out to sea
Exclusive subscriber edition As we’ve discussed here in
Edge
EDITORIAL Tony Mott retired janitor of Nempnett Thrubwell
Knowledge
All hands on Deck
As the portable PC race hots up, we weigh up two rivals to Valve’s game-changing handheld
Creative crucible
The creator of Shadowrun returns with Adventure Forge, an entirely code-free game-creation kit
Gathering of developers
This year’s Develop conference in Brighton features an abundance of game-making talent
THE COSMIC GARDENER
Cultivate and annihilate as a spacefaring Monty Don in Hadoque’s Ultros
Soundbytes
Game commentary in snack-sized mouthfuls
THIS MONTH ON EDGE
Some of the other things on our minds when we weren’t doing everything else
Dispatches
DISPATCHES AUGUST
Link up Like most people, every waking minute
Trigger Happy
Shoot first, ask questions later
Alternate Reality
Notes from videogaming’s borders
You take what you give
Game-makers often talk about design by subtraction, even
Hype
COCOON
A beautiful puzzle adventure emerges from its chrysalis
COUNTER-STRIKE 2
What CT did next
BLASPHEMOUS 2
An expansive sequel embraces its inner Castlevania
SALTSEA CHRONICLES
All aboard for an ensemble adventure
STRAY GODS: THE ROLEPLAYING MUSICAL
Making choices, awaking voices
TIMES & GALAXY
Robot journalists? A dystopian vision indeed
ALONE IN THE DARK
Developer Pieces Interactive Publisher THQ Nordic Format PC,
FAIRGAME$
Developer/publisher SIE (Haven Studios) Format PC, PS5 Origin
DRAGON’S DOGMA 2
Developer/publisher Capcom Format PC, PS5, Xbox Series Origin
SWORD OF THE SEA
Developer Giant Squid Publisher Annapurna Interactive Format PC,
NEVA
Developer Nomada Studio Publisher Devolver Digital Format PC,
Features
DEEP TROUBLE
The Chinese Room drills into a rich vein of ’70s horror in terrifying first person chiller Still Wakes The Deep
SYNATIC LEAP
After a decade in VR, UK studio nDreams is ready for the big time
HENRIQUE OLIFIERS
The Bossa boss on selling off hits, doubling down on co-op, and reinventing the ZX Spectrum
THE MAKING OF...
TUNIC
ENDNIGHT GAMES
How The Forest gave a tiny studio an outsized success
You’re welcome
Sequels and remakes might be very different nuts
X-Com: UFO Defense
What did Firaxis leave behind when adapting alien-invasion strategy for the modern world?
The Case Of The Golden Idol
Developer Color Gray Games Publisher Playstack Format PC, Switch Release 2023
Play
Street Fighter 6
For a long while Tobal 2, the experimental
Post Script
Q+A: Takayuki Nakayama, director Takayuki Nakayama (right) first
Diablo IV
Roughly halfway through Diablo IV’s main questline, we
Post Script
On telling tales
System Shock
Something was wrong with the Citadel station’s onboard
Post Script
Q+A: Stephen Kick, game director
Miasma Chronicles
When your entire world operates on the logic
Amnesia: The Bunker
Trapped with an unkillable monster inside a First
After Us
This eco-conscious action adventure carries itself with the
The Lord Of The Rings: Gollum
How do you approach depicting one of fantasy
What The Car?
H aving immediately struck gold four years ago
Mask Of The Rose
L ove is surprisingly easy to come by,
Chat
X
Pocketmags Support