There’s an episode of Tina Fey’s 30 Rock in which someone invents a gameshow called Gold Case. Contestants must identify a briefcase containing a million dollars in gold. The flaw? The model holding the prize visibly strains under its weight and so case after case is lost at great expense. We mention this not as a direct comparison – although technically much of Valhalla is spent robbing ingots from fools – but because it characterises one of the game’s goofier mishaps.
Early in her tale, Eivor is instructed by the Hidden Ones (a work-in-progress Assassin Brotherhood) to pursue the Order Of The Ancients (Templars-to-be). Picking off weedier acolytes earns clues to unmask deputies, who in turn point to the head honcho. It’s a continuation of Odyssey’s cultist hunt, but for one fatal error: the screen displaying your shrouded targets is simply too well-lit and some can be readily identified. When it falls on you to pluck a rotten apple from York’s town council, you opt for the obnoxious tunic you spotted in the shadows. And he would have gotten away with it, if it wasn’t for that meddling brightness slider.