The mere sight of the things that live in the bowels of the planet produces a sense of dread. In fact, they don’t even need to be visible – a message warning of a skittering sound might make you wish that you could hit pause on your drilling work
The detail, the shading, the design of its metal constructions: images of Anoxia Station are instantly pleasing. But look for longer and you snag on something horrid. Yes, those are enormous spiders loitering by that building. There’s a strange, fish-like thing emerging from that cave. And just what is encased within that block of ice?
Here is a chilling take on turn-based building and resource management, sending you deep underground on a dying planet to mine for essentials. Conditions are already harsh, thanks to radiation and a shortage of supplies, and as you begin to build, the area is shrouded in darkness, with little indication of what you might drill into. “At the core of the style we wanted to achieve a cold, frightening, yet in its own way beautiful, natural world,” creator Yakov Butuzov explains. Inspirations include the stories of the Strugatsky brothers and Alien, he adds.