KAIZEN GAME WORKS
“We thought Paradise Killer was going to be one and done,” Rachel Noy, Kaizen Game Works’ art director, admits. Creative director Oli Clarke Smith and technical director Phil Crabtree exhausted their savings making the game, with Crabtree only half-joking when he says he expected “about ten people would play it”. Yet critical acclaim and a glowing audience response meant that while, in Clarke Smith’s words, “no one’s buying a yacht”, neither co-founder will have to look for another job just yet.