GB
  
You are currently viewing the United Kingdom version of the site.
Would you like to switch to your local site?
1 MIN READ TIME
BIONIC BAY

WEIRD SCIENCE

Bionic Bay chronicles an experiment gone wrong
The cited influence of Roger Deakins is most apparent in the use of the gritty, washed-out bleach bypass technique the cinematographer helped to popularise among western filmmakers

The premise has us thinking of Another World: a scientist accidentally warps himself to an alien location and has to venture through hostile unknown lands. But it seems this is a science-fiction tale with even more sustained emphasis on the ‘science’, not least what Bionic Bay artist Juhana Myllys calls “extremely physics-based platforming”. To avoid mines, lasers, turret fire and the like, your resourceful inventor can switch places with a nearby object – a chunk of masonry or a crate, perhaps – leaving gravity to sort out the results.

That mixture of magic and reality flows through the visuals, too, as gritty, industrial detail meets traditional painting techniques and pixel art. The game’s grand infernal machines pull from retrofuturist designs in cinema and classic illustration, Myllys explains, while the striking palette and lighting take cues from acclaimed cinematographer Roger Deakins. As for the extreme physics, the coding work is coming all the way from Taiwan. Myllys met his Taipei-based teammates in 2019 on Reddit’s r/indiegaming sub and found their aims aligned. It’s “been surprisingly smooth considering we were complete strangers to each other from the other side of the planet,” he says. As such, we can expect to see Bionic Bay arrive on PC in the not-too-distant future.

Unlock this article and much more with
You can enjoy:
Enjoy this edition in full
Instant access to 600+ titles
Thousands of back issues
No contract or commitment
Try for 99p
SUBSCRIBE NOW
30 day trial, then just £9.99 / month. Cancel anytime. New subscribers only.


Learn more
Pocketmags Plus
Pocketmags Plus

This article is from...


View Issues
Edge
September 2024
VIEW IN STORE

Other Articles in this Issue


EDGE
Harmonised living through interactive entertainment
Poor Marie Kondo. Not so long ago, you
EDGE
EDITORIAL Tony Mott editorial director Alex Spencer deputy editor
Thank Goodness You’re Here!
Developer Coal Supper Publisher Panic Inc Format
Knowledge
State of decay
With E3 gone forever, and Xbox prepping for its big showcase with enormous layoffs, where does that leave the biggest month in the game calendar?
The wind rises
How Japan’s Indie Game Incubator is helping build a quiet revolution for the region’s dev scene
Soundbytes
Game commentary in snack-sized mouthfuls
ARCADE WATCH
Keeping an eye on the coin-op gaming scene
THIS MONTH ON EDGE
Some of the other things on our minds when we weren’t doing everything else
Dispatches
Dialogue
Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins an exclusive Edge T-shirt
Trigger Happy
Shoot first, ask questions later
The Outer Limits
Journeys to the farthest reaches of interactive entertainment
Narrative Engine
Write it like you stole it
Fin de siècle
As you might expect, we’ve spent a lot
Hype
ASTRO BOT
Sony’s little robot that could is ready for his moment in the spotlight
SLITTERHEAD
Bokeh’s urban action horror reveals a nomadic soul
STAR WARS: OUTLAWS
Vess up: can Ubisoft’s galactic adventure deliver on big promises?
STALKER 2: HEART OF CHORNOBYL
A survival shooter that truly understands the meaning of the word
MONSTER HUNTER: WILDS
A whole new wild
LEGO HORIZON ADVENTURES
Built… not all that different, actually
ROUNDUP
ASSASSIN’S CREED: SHADOWS Developer/publisher Ubisoft (Quebec) Format PC,
Features
A GALLIMAUFRY OF 400 EXTRAORDINARY VIDEOGAME DELIGHTS
T here are millions of reasons to love
WC
From immersive-sim innovation, through undersea peril, and onto new beginnings back out in space
BALDUR’S GATE 3
Larian fought with cinematics, embassies and the expectations of BioWare fans to make the RPG of the decade
NIGHTDIVE STUDIOS
Remaster at arms: the studio preserving gaming’s most treasured – and esoteric – relics
PLAY
REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS
Expanding horizons
Much of the 19th-century literature we now know
Elden Ring: Shadow Of The Erdtree
Developer FromSoftware Publisher Bandai Namco Format
The Legend Of Zelda: Tears Of The Kingdom
Way down in the dark, videogames’ brightest adventure escapes the weight of its own rituals
Shin Megami Tensei V: Vengeance
A progress report on the games we just can’t quit
Play
Post Script
Better the devil you know
Destiny 2: The Final Shape
Developer/publisher Bungie Format PC (tested), PS4, PS5,
Post Script
Ten years of Destiny
Arranger: A Role-Puzzling Adventure
Developer/publisher Furniture & Mattress Format PC Release
Nine Sols
Developer/publisher Red Candle Games Format PC Release Out
Bo: Path Of The Teal Lotus
BUILD TO WIN If you want to ease
XDefiant
Developer/publisher Ubisoft (San Francisco) Format PC, PS5 (tested),
Super Monkey Ball: Banana Rumble
MONKEY BOTS Alongside online play, Banana Rumble’s multiplayer
Schim
IT TAKES TWO The split causes problems for
Until Then
Developer Maximum Entertainment Publisher Polychroma Format PC (tested),
ADVERTISEMENT
Nintendo
iiyama
gmaster.iiyama.com
CHILLOUT GAMES
www.chilloutgames.co.uk www.chilloutgames.co.uk/Sell
GO COMPARE
THE BRAIN TUMOR CHARITY
thebraintumorcharity.com
TOTAL FILM
MAGAZINESDIRECT.COM
Magazines Direct
www.magazinesdirect.com/EDG/D35N
Play Date
play.date/games
EDGE
www.magazinesdirect.com/POM/D35N
EDGE
www.magazinesdirect.co.uk
EDGE
Chat
X
Pocketmags Support