MEET THE ARTIST
Daniel “Stubby” Stubbington
The cinematics lead at The TrailerFarm talks us through his work on some incredible, award-winning video game projects
Since 2011, The TrailerFarm has been making creative content and jaw-dropping trailers for the biggest names in games, hottest indie studios, TV networks and associated businesses. The team is part of Keywords Studios - a technical and creative services provider to the videogames industry, with 50+ operational studios across 21 countries and four continents. In short, The TrailerFarm has incredible reach across the globe, contributing some of the games industry’s most iconic campaigns - whether you’re looking at an amazing trailer, previs/ postvis, key art, marketing collateral, motion graphics, idents or cinematics. The studio’s cinematics lead, Daniel “Stubby” Stubbington, now reveals a little bit more about life at The TrailerFarm and how he uses Unreal Engine to lead projects like Borderlands 3, Shadow Warrior 3 and Serious Sam 4.
Tell us a bit about your background in cinematics.
Video games and cinematic trailers have always been an interest of mine, even when I was younger. I would create little montages of games I was playing at the time, just because I found it fun. My interest in Unreal grew when I would tinker around with UDK and create mini games for my friends to try out. When Unreal Engine 4 was released, the amount of power it had as a creative tool astounded me, and I’ve been learning and using it since. I then studied BA TV Production for three years at Bournemouth University, specialising in Editing and Sound. It was at university when I first met Ben Lavery (TF’s studio head) who was there as a guest lecturer, looking for fresh talent to work at The TrailerFarm. I was successful in their process and started working full time as soon as I finished my studies at university. I have now been working at The TrailerFarm for three years, where I have worked on some really exciting trailers such as Borderlands 3, Shadow Warrior 3 and Serious Sam 4. I started out as a video editor and capture artist, but after having worked on an increasing number of cinematic trailers, I am now a cinematics lead at The TrailerFarm.