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BLENDER

21 EXPERT BLENDER TIPS AND TRICKS

Artists from Blender Studio have compiled a collection of expert tips and advice to help you boost your Blender skills and knowledge

01 
02 
03 

Blender’s node-based shader editor has the potential for a very powerful and customisable workflow when you know your way around it. It allows you to use multiple different techniques to layer and blend materials and set up dynamic relations between parameters and properties. Some of these techniques are straightforward and directly exposed in the interface, but for others you have to know just the right buttons to press.

This set of tips is a collection of tricks and good practices touching on different parts of the shading pipeline to enable a more flexible and procedural workflow.

01  NODE WRANGLER

If you are using Blender’s shader editor, you should activate the Node Wrangler addon. It makes your workflow much more efficient with things like a preview node and a Lazy Connect feature. You can enable it in the Preferences under the Add-ons tab.

02  DELETE ANY UNUSED NODES

To clean up your node tree visually you can simply press Ctrl+X. This seeks out all the nodes that are not contributing to the output at all and removes them from the graph. 

03  MULTIPLE UV LAYERS

To get individual control over the alignment of different texture elements on your asset, you can create multiple UV layers. Usually you want at least one without any overlapping for baking and texture painting, but for procedural elements it can be incredibly useful to have additional maps to align patterns and shapes.

Here I am using a UV layer to align seams on Ellie’s jacket that are generated by a procedural texture. The helpful benefit of this is that I can change the seams separately from the jacket at any point. 

04  COORDINATE WARPING

You can manipulate coordinate maps like UV maps before plugging them into a texture node. For example, you can warp the coordinate space of a texture using a colour noise. The easiest way to do this is using a MixRGB node set to Linear Light to shift the coordinate vectors of the map with that noise. This way you can easily add additional interest to patterns, noise textures or even hand-painted image textures. By tweaking the noise properties and the strength of the warp you can adjust the effect.

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3D World
January 2021
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