3D ENVIRONMENT CREATION I’m a big fan of BreakingBad and ReadyPlayerOneand wanted to create something between a van and a sci-fi style of building. I used Autodesk Maya for the modelling process with a simple primitive object like a box, cylinder, sphere or plane, and after that I use simple tools to play with their forms. I like this polygonal modelling method because it allows you to control every point on your object. Then I make the details in ZBrush if needed, to give it a realistic look. For texturing, I mainly use Substance Painter and a UDIM workflow to give each asset a high-quality texture. Bondok Max was born and raised in Egypt and has been a passionate 3D artist for many years.